Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ritter Map Transform (RPG Maker MV)

Change your maps tiles on the fly! Change regionIds! Swap an area of tiles from one map to another! And more! · By notRitter

Using Altimit Pixel Movement with Ritter_MapTransform

A topic by notRitter created Nov 05, 2020 Views: 366
Viewing posts 1 to 1
(1 edit) (+2)

As the code within this plugin is wrapped in a way where its inaccessible to outside plugins we're going to make a small change to open it up.

Follow these steps to make Ritter_MapTransform able to modify the collision mesh within AltimitMovement.

Locate the following line within your AltimitMovement.js plugin file.

( function() {

Located directly below the 'About' section of the plugin header.

Change it to

//( function() {


Next go to the very last line of the plugin file and comment it out as shown below.



For now this is a simple enough way to allow external plugins to modify the needed objects. I may get more creative in the future if any problems arise from this method.