A while back, I released Another RPG Engine, an engine for making jRPG-style games using Twine. I was initially satisfied with what I had released, but recently, an idea for a very specific enemy type began to nag at me: one that couldn't directly attack. I started thinking of ways that such an enemy could still be challenging, and came up with this experiment.
This is as a small, self-contained RPG with only a single battle, so it shouldn't take much time to play. Try it out and tell me what you think.
Link: https://anotherrpgenthusiast.itch.io/another-rpg-experiment-01