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Deep Space Outpost

Build your own space station and survive! · By Niris Games

Upcoming Features - To be added and possibilities Sticky

A topic by Niris Games created Oct 24, 2020 Views: 288
Viewing posts 1 to 1
Developer (16 edits)

Just a place for me to list possible ideas. I've got a massive list within my project and when testers suggest things, i keep stating it's on my list! So to help everyone know what my ideas are, and so don't need to suggest things already noted, here's my list.

They're in some sort of rough grouping order. I'll try keep this up to date as much as possible.  Current work items i have listed on main game page - https://niris.itch.io/deep-space-outpost

--- Droids ---

  • Building new droids - done, should probably allow queuing though.
  • Droid should probably grab metal before heading to build and return it if they deconstruct. I'm going with the idea that processed material would use built in piping/ducting available throughout the ship.
  • Efficiency - droids maintain structure/items, efficiency drops overtime, reduced production.
  • Droid maintenance - display all droids, status, and maintenance priority .
  • Droids should probably not sit on top of one another. Or show how many droids are on one space.  I now have an icon showing multiples

--- Items ---

  • Refinery - expand to create further resources from ore (fuel/water/o2).  Yes done
  • Would you need separate processors to convert water to o2 and fuel or part of refinery? 
  • Further storage types - mixed usage?
  • Should items (some) be solid - droids cant move over?
  • Mining - different ore types - target asteroids - survey asteroids.
  • Life support - shouldn't create o2 - but is a recycler of o2/water, heat? Yes now uses stored air.
  • Alt power sources - now we have fuel can have an engine for power. help with life support (heat)? Added fuel cell.
  • Ship dock - mining station at some point wants to sell/ship resources. 
  • Airlock - method not to lose oxygen on opening external door. Structure? Item to sync doors, return air to  supply?
  • Once we have o2/water - look at items for human habitat (food/quarters/security/recreation/trading)
  • More floors. I'd like to add a lift item, that will allow multiple levels for your station.

--- Turrets ---

  • More defense types - cannon, would use ammo that needs to be made.
  • Mining turret - If built close enough, could use a cheaper mining turret. But more chance of station suffering impact damage.  Done.
  • Tractor beam - Can we push away incoming meteroids? Maybe we should drag them closer and mine them! Done

--- Events/Objectives ---

  • electrical overloads, item breakdown, fuel/o2/water (leaks). storms(electrical, magnetic). debris(asteroid, meteor, comet). 
  • mining, salvage/scrapping/repair, trading, transit point, recreation park

--- Building ---

  • Undo last build object(s).
  • Cancel item/struct in build queue.
  • Disallow construction that isn't joined? We assume all power connected. Yes have a sub structure holding diff parts together.

--- Game ---

  • Campaign/Sandbox modes.
  • Load/Save.
  • Key remap.
  • Translations.
  • Different game speeds. Time control added
  • Day/Hour - missions:- 'do x before y hours/days'

 more to follow!