FYI, i replied to your other post - https://itch.io/t/5431530/erro
Niris Games
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Thanks for the bug report. Is it possible for you to send me your save file? It should then be a lot easier for me to fix the issue. You can find save files in: %localappdata%\DeepSpaceOutpost\ files are named dsoslotX.sav, X reflecting the save slot number. You can email me at support@niris.co.uk or upload to a fileshare service and post the link here.
Thanks, Nick
Hi,
Sorry, it isn't at the moment. At some point i can probably make a non steam version, but it wont be for a while yet, as you're the only person who has asked at the moment.
During EA it's also probably easier for me to maintain just the one version on Steam. Current EA version also has Steam cloud save support and am looking to add, Steam Leaderboards and Workshop support. Obviously a full version here wouldn't support any of that.
Thanks for the question!
Nick
Thanks for the kind words. At this time though my efforts are on another game, Deep Space Outpost, which has been in Early Access for a few months. I'll be on that fully for many more months.
I'd like to come back to this, but it'll be probably be next year! Unless there are any little bugs that need fixing.
Nick
Thanks for the reply.
Lite version say 1.3 on the top bar, (file version says 1.0.0.10). Downloaded from http://www.steampanic.com/geonfx/download.
PC is a 10yr old i5 with8Gb. Not a massive issue, just slows down my work flow a bit.
I think i will want to add a generator to provide an additional power source to solar panels. Rather than engines to move the station. My thoughts currently are that asteroids can provide water as well as metal. Water can be split into hydrogen and oxygen. So we can produce fuel. That's as far as i've got at the moment. Heat & waste are something to consider.
Load/Save is on my to do list, but wont be there for a while. Any video/screenshots showing problems helps a lot. Can email me directly at ncross@niris.co.uk if that's easier.
I will have a think about how to put in some settings to disable some of the additional graphical effects, to see if you can run the latest version. In fact if you email me i'll send you an individual build to try.
Thanks for the info. I have fixed some mining droid bugs since that version, but will double check. I'm pretty sure ive fixed it so if you delete your last mining unit, all droids are deleted as well.
As for the freezing, that's something i will check as well. I dont think i've had it running for 2 hours with out restarting!
Just a place for me to list possible ideas. I've got a massive list within my project and when testers suggest things, i keep stating it's on my list! So to help everyone know what my ideas are, and so don't need to suggest things already noted, here's my list.
They're in some sort of rough grouping order. I'll try keep this up to date as much as possible. Current work items i have listed on main game page - https://niris.itch.io/deep-space-outpost
--- Droids ---
Building new droids- done, should probably allow queuing though.Droid should probably grab metal before heading to build and return it if they deconstruct.I'm going with the idea that processed material would use built in piping/ducting available throughout the ship.- Efficiency - droids maintain structure/items, efficiency drops overtime, reduced production.
- Droid maintenance - display all droids, status, and maintenance priority .
Droids should probably not sit on top of one another. Or show how many droids are on one space.I now have an icon showing multiples
--- Items ---
Refinery - expand to create further resources from ore (fuel/water/o2). Yes done- Would you need separate processors to convert water to o2 and fuel or part of refinery?
- Further storage types - mixed usage?
- Should items (some) be solid - droids cant move over?
- Mining - different ore types - target asteroids - survey asteroids.
Life support - shouldn't create o2 - but is a recycler of o2/water, heat?Yes now uses stored air.Alt power sources - now we have fuel can have an engine for power. help with life support (heat)?Added fuel cell.- Ship dock - mining station at some point wants to sell/ship resources.
- Airlock - method not to lose oxygen on opening external door. Structure? Item to sync doors, return air to supply?
- Once we have o2/water - look at items for human habitat (food/quarters/security/recreation/trading)
- More floors. I'd like to add a lift item, that will allow multiple levels for your station.
--- Turrets ---
- More defense types - cannon, would use ammo that needs to be made.
Mining turret - If built close enough, could use a cheaper mining turret. But more chance of station suffering impact damage. Done.Tractor beam - Can we push away incoming meteroids? Maybe we should drag them closer and mine them!Done
--- Events/Objectives ---
- electrical overloads, item breakdown, fuel/o2/water (leaks). storms(electrical, magnetic). debris(asteroid, meteor, comet).
- mining, salvage/scrapping/repair, trading, transit point, recreation park
--- Building ---
- Undo last build object(s).
- Cancel item/struct in build queue.
Disallow construction that isn't joined? We assume all power connected.Yes have a sub structure holding diff parts together.
--- Game ---
- Campaign/Sandbox modes.
- Load/Save.
- Key remap.
- Translations.
Different game speeds. Time control addedDay/Hour- missions:- 'do x before y hours/days'
more to follow!
Ah, seems i may have a memory leak in there somewhere, if it starts slowing down after a period of time. I'll stick it on my list of things to test. If you can replicate it again, see if you can make a note of number of droids, maybe what items you've got built, or a screenshot. Anything like that would be useful.
Thanks for giving it a go!
Thanks for the feedback. The refinery does stop due to not enough power / no ore / or not enough metal storage though. Could it be any of those? I am currently looking at a notification system, as the player should be given these messages if these things occur and production stops.
I will do some testing in case it's not one of these conditions however.
Thanks!
Hi!
That's very odd, i haven't had any crashing here. I wonder if some bug has slipped in the build that i uploaded, hmmm :o(
Thanks for the heads up anyway, I assume you mean you cant build other structures apart from walls/floors, as you did manage to build a mining unit, yes?
Will take a look, and see if i can get a new version uploaded with some bug fixes! Yes not much there at the moment, but hopefully with a few extra items to mess about with, may get to the start of a game prototype.
Just a place for me to list possible ideas. Any thoughts on these or any ideas you have, please comment.
- Currently using sprite_alt, to indicate a toggle switch, setting alt_state, might want to know state without setting an image (maybe alter to use no image rather than an empty sprite).
- Health Bars - not sure i want to go to far into drawing, but used a lot in game gui's. Maybe do a nine slice type function?
- Draggable windows. Set a bar at the top of gui look for mouse over, button held and drag?
- Message board window. Show messages, than can be dismissed. Allow scrolling (slider down rightside)?
- Set window sizes by percentage - is that useful? maybe need to set min/maxs.
- Minimap - i do have a test game with this in somewhere, maybe move over?




