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Locked In part 2

A topic by qqepijack created Oct 14, 2020 Views: 173 Replies: 1
Viewing posts 1 to 2

This is a sequel for my first FPS game: Locked In (https://qqepijack.itch.io/locked-in). In this the previous section, I focused on the story and gameplay, leaving the visuals behind (only used few color palette images). Now I got more time for accurate modeling and the focus in this sequel is more on photorealism. Due to lack of my hardware specs I'll try to keep everything simple as possible but as real as possible as well. Total amount of tris is 700k-800k max even if matters.

Game will took place where part 1 ended, but in different environment. This time the player is locked in an even tighter area.

Modeling the cabin is half way finished. Here are few images of progress




Testing some lightning with eevee rendering. Big models (aka furnitures) are almost finished and next step is tiny and the decorative things.


I usually like to make my own textures but now i'm gonna use free textures from:

https://cc0textures.com

https://texturehaven.com/textures/

https://3dtextures.me


I try to post about progress of this project every day.


Thanks.

First time ever i'm focusing visuals before any code or other gamification things. Had lot of problems with Blender and baking textures. Used 4096 px resolution and it still looked very blurry in Unity. I decided to import cabin model to Sketchup and add all textures there. Result is much better. Also didn't need to wait years for baking. The result:




I'm happy to see that Sketchup solved my texturing problems. The next step is to fix scaling problems and do the same texture treatment for the furniture.