This is a sequel for my first FPS game: Locked In (https://qqepijack.itch.io/locked-in). In this the previous section, I focused on the story and gameplay, leaving the visuals behind (only used few color palette images). Now I got more time for accurate modeling and the focus in this sequel is more on photorealism. Due to lack of my hardware specs I'll try to keep everything simple as possible but as real as possible as well. Total amount of tris is 700k-800k max even if matters.
Game will took place where part 1 ended, but in different environment. This time the player is locked in an even tighter area.
Modeling the cabin is half way finished. Here are few images of progress
Testing some lightning with eevee rendering. Big models (aka furnitures) are almost finished and next step is tiny and the decorative things.
I usually like to make my own textures but now i'm gonna use free textures from:
https://texturehaven.com/textures/
I try to post about progress of this project every day.
Thanks.