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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Fixed in GMS2.3.1+] Extreme lag and crashing

A topic by SleepySage created Oct 09, 2020 Views: 276 Replies: 1
Viewing posts 1 to 2
(4 edits)

So this was me coming back to GMS2 after the 2.3 update and updating GMLive, I removed all previous traces of GMLive and set up the new one.

I posted a thread last year about a similar issue but that was caused by me installing a custom user theme on windows 10.

To recap, the game will open just fine and process live code, but after opening the title screen's room, you either stay on the title screen or crash the game -- any room changes will just make the debug runner program freeze and terminate itself: screenshot

 however, there is a new side effect this time around -- it doesn't crash on the title screen anymore but using it in a step event makes some massive framerate drops... in the same step event i was livecoding before.

but I at least get to play my test level before the program crashes upon room changes this time.

Developer

Hello! Hard crashes ("runner exited with non-zero status") and a good chunk of performance oddities come from instabilities GameMaker Studio 2.3 itself. These are being fixed up in 2.3.1 beta so consider trying that.