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Phantea (full demo)

A topic by Diego Binder created Oct 06, 2020 Views: 447 Replies: 8
Viewing posts 1 to 9
(2 edits)

Disclaimer: Religious topics and some swearing

Phantea, a world ruled by 5 pantheons of Deities, each one coexisting in peace and harmony, until a sixth pantheon decides to atack causing an unprecedented catastrophe...now it's up to the last remaining humans to save the world and restore balance to the universe... Game features:

- Open world exploration (After the 3rd dungeon the world opens up completely).

- No level ups and no experience, develop your character by exploring, optional areas, extra enemies, everything can lead to extra skills, stats and equipement.

- No random encounters, enemies have overworld sprites and different behaviors. All of them can be dogged if you want.

- A simple crafting system with over 100 weapons armors and items...

- Develop your town by finding new survivors, each unlocking new features for your town, like a fast travel system, shops and more...

- You can pet the dog.

- Explore the world to find new skills (Over 50 skills currently implemented with many more coming).

- Fast paced ATB battles with many custom animations for skills and small numbers of damage for more balanced and controlled fights.

- I hope you like it and be sure to give me some feedback =)



-Download link
https://diego-binder.itch.io/phantea

(1 edit)

Update 0.1

- You can actually use gemstones with whips now...

- Corrected some typos

- Added a storage system to the game

- Changed music from deep mines and the greek continent to a non-rtp song

- Added some new animations to the rod weapon and the poison atack

Update 0.2 "No more random encounters (WIP)"

Enemies now all have overworld sprites...most of them done by me...they are based of Thalzon monster battlers...THIS IS ONLY IMPLEMENTED IN THE FIRST TWO AREAS OF THE GAME...I am working on the next ones...

"New menu border"

New menu border...thanks to Candacis for the base...I've edited over it...

First Subclass implemented

David now has the bard subclass...unlocked after defeating the first major boss...I plan for each character to have at least 2 subclasses

- I have added Yanflies system options...the game is set to "autorun" but that can be changed from the menu...along with other options.

- Inventory now is much more organized and with less confusing and unnecessary options...

Update 0.3

- Succoth and The great Sphinx now have overworld monsters and no more random battles (only three areas left)

- Added post battle coments to the characters

Update 0.4
- Reworked some of the starting areas to be smaller and with less open space.
- Added overworld monsters to the magic academy
- Fixed small graphical bugs and tylesets inconsistencies
- Corrected some typos

- Added overworld enemies to the mountain climb
- Added stepping sounds
- Fixed some tilesets errors and typos
- Made some small changes to some areas

Update 0.6


- Added overworld monsters to Athens (but there will still be more changes there)

-Changed some earlier maps slightly

-Changed some music

-Changed some dialogs

It's been some time since I last updated here...that's because I just got married and with that a lot of sutff happened...anyway now I am back...

Update 0.7

- Added passive skills...now character can learn passive skills that can change for each deity you defeat
- Changed some of the initial areas
- Changed some dialogues
- Added Karna's secondary class
- Added a small area to the northeastern continent
- Fixed some tilesets inconsistencies

Update 0.9

- Added many more scenes to the introduction to add more to each of the main characters

- Completely changed the battle HUD

- Changed some graphics

- Changed a lot of dialogs

- Changed some item descriptions