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zxey

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A member registered Jul 14, 2017 · View creator page →

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Nevermind, it just works differently compared to .obj files, the scaling is supposed to be handled by engine.

Note that if you do not mind the reduced features of .obj files, then you can use that, as scaling works correctly for .obj files. I unfortunately cannot use that as I need the additional features of GTLF, such as positions and rotations of individual blocks.

(2 edits)

Workarounds for people that run into this issue:

- Export the model with default scale, import it into Three.js editor, scale it there, then export it back to GLTF.

or

- Select everything with Ctrl+A and then scale it at once with gizmos, note that it will get quite hard to edit the model if you scale it a lot, as the workspace cannot be zoomed out that much and then export it.

When I try to export model with scale 1000 instead of the default 100 without merging the blocks, it does not get exported in that scale.
It works when `Merged blocks` is turned on, it does not work only when disabled.

good game, I enjoyed it, got gold star on all levels