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zuskokat

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A member registered Mar 24, 2024

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The game is not easy, however I spent more time playing it than I expected. It's challenging and fun and it kept me trying for a while.

I totally understand that it wasn't a priority at game jam, but I think this game could use some UI redesign as it wasn't intuitive enough for me, but a person in the comments before me said otherwise, so I guess it'd be better to ask more people and not make conclusions based just on me. ^^ I'd recommend playing similiar games (there might be better, but Heroes of Might and Magic IV came to my mind and maybe some city building games like Sim City etc.) and take a look on how information about trading are communicated in them. Make some tests with real users/players and pay attention to what they struggle with. For example, I had problems with finding how many resources I have and it was hard for me to keep track of how many resources I need in order to do something - I learned how the system works eventually, I know where to look for these information, but I ignored it so many times (yeah, kinda my skill issue) because the text didn't seem important to me and wasn't structured the way I'd expect it to be. Maybe I'd like to see the costs separately for each people, food and wood crusade. Right now it's all in one place and just the numbers are changing. I would also find it great if the text was bigger - I have minor vision problems and it was hard for me to read it. Not impossible, but a little bit unpleasant.

What I appreciated was the game warning me when I haven't sent any crusades - I almost forgot so many times. It also surprised me that I can't quit in-game, but that's a detail.

Overall, I enjoyed the game mechanics. Some of the events were fun, I think it would be nice if you added more of them. I didn't finish it, but I believe that with a little more of math and less of spontaneity it can be done! :D

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For a while I didn't realise I need to click on "Uncover the truth." in the start menu. The controls were a bit hard to get used to. I misslinked a lot of clues and for a long time I couldn't unlink them. It would also be great if you could exit from the dialog menus.

I really liked the character design and art. Cool ideas.

I think it's a great success for your first detective game!

SPOILER ALERT:

The story was cool. A lot of clues, even misleading. The player needs to not only think about the motives and opportunities, but also about alibis. I wasn't sure if I can trust the alibis, even tho other characters confirmed them. That made it harder for me - I was thinking about the characters being smarter than they seem to be and creating fake alibis. Eg.: Dalia and Rose going to the spa daily so one day Chulio with *magic hands* can make the job done. But there was no Chulio on the board and I figured it'd be a weird way to arrange the game.

I blamed the right guy guilty in the end, but I wasn't really sure about my choice. That's kinda ok I guess. I supposed you'd come up with something creative, so the detective was a perfect match. That also helped. The dialogue about the cult was a bit overwhelming for me - maybe if I paid more attention, I'd be more sure about it. What surprised me is that Srg. Young was the victim's son. Maybe I missed it somewhere in the dialogues?

I played the debugged version.

It's not hard - which is great! I find it relaxing to just go around and succefully shoot enemies in videogames. It's a bit weird that enemies who are far away don't shoot at me, but maybe it's good that way. :D It's easy to get rid of them when they are too far tho.  It was a bit weird for me that I can't scroll through the weapons both ways.

In the second level, I was a bit confused where I should go. It was less enjoyable when I had to sacrifice something. No sprinting - sad.  :(

I was scared when I sacrificed jump in the third level. Glad that you thougth about that so I could just walk above the obstacles. Some enemies could aim at me through walls which was unpleasant.

I could easily defeat the final boss before entering the final level. I'm a bit surprised by your choice of representation of the final boss.

When I hit an object, a black ball appeared. I believe you wanted to create a hole. I can be artistic with tha balls tho. :) Minus points for I can't destroy the bonsai trees. :D

I like the menu animation and the fact that you thought about players wanting to pause the game. I also like the little details like graffiti and machines. It's more pleasant even with few added details.

The music is simple yet effective, great choice.

Sadly, I didn't get to try this game at the event. I tried to understand the manual afterwards, but with no success. It seems to me that this game might be very fun, but I didn't understand how player's deck of cards works and I also didn't fully understand how the citizens' preferences are build. Therefore I gave 1 star to gameplay rating as I couldn't try it at home, but I believe this game has a lot of potential. It looks like a game in which you need to work smart but it's not mentally exhausting, and that's really nice.

I like the idea and the story. I don't think I ever played a game like this one. It's great that it's both single-player and multi-player.

The visual is simple, yet elegant. Very colorful, it sparks joy, it seems to be something I might enjoy playing. I find it a little bit hard to read the numbers on the cards, but it's managable.