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Harmonopolis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Atmosphere (graphics) | #14 | 1.549 | 4.000 |
Gameplay | #15 | 0.904 | 2.333 |
Audio | #15 | 1.291 | 3.333 |
Fun | #15 | 0.775 | 2.000 |
Ingredients | #15 | 1.162 | 3.000 |
Originality | #15 | 1.678 | 4.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game has a great and successful idea with the possibility of developing it as a game for one or more people. Since it is built on a real basis, it not only makes the game more interesting, but it also shows its educational potential. I have a feeling and hope that I will see the game in some other development phase sometime ;-)
What I also liked is the simple graphic design of the manual - simple colors, clear shapes. I would just like to describe the really simplistic versions first.
Sadly, I didn't get to try this game at the event. I tried to understand the manual afterwards, but with no success. It seems to me that this game might be very fun, but I didn't understand how player's deck of cards works and I also didn't fully understand how the citizens' preferences are build. Therefore I gave 1 star to gameplay rating as I couldn't try it at home, but I believe this game has a lot of potential. It looks like a game in which you need to work smart but it's not mentally exhausting, and that's really nice.
I like the idea and the story. I don't think I ever played a game like this one. It's great that it's both single-player and multi-player.
The visual is simple, yet elegant. Very colorful, it sparks joy, it seems to be something I might enjoy playing. I find it a little bit hard to read the numbers on the cards, but it's managable.