This was really sweet. Sometimes it was hard to figure out what was going wrong, but once you figure out where you have a problem, it's fun to try and solve it. Impressive pipe programming as well.
Ending was definitely worth it!
This is really impressive to have made in such a short time! Fun to switch between weapons constantly, and there are a lot of upgrade options.
It does scale quite fast, suddenly you are overrun. And it would be fun to be limited in what upgrades you can pick, now you can just go the same build every run.
Cool concept! It wasn't clear at first that I needed to solve in the fewest moves, or that I could move into the cell with a garlic with a 1 on it, but once I figured that out it was fun to try and optimize every puzzle. Feel like this could be extended into a really nice puzzle game. Also, the peace sign he throws is awesome
It started out interesting, but the upgrades weren't great. Being able to chop a tree down faster was nice, but spending less stamina just made it more boring. I would have loved a higher jump height, or other ways of getting around and getting je job done quicker.
And yeah, holding down the mouse button should chop continuously.
Thank you for your feedback!
Balancing is hard in such a short timeframe, so maybe the paddle is indeed a bit too slow. However, the game is intended to be slightly difficult while you gain powerups that help you survive (such as paddle speed up).
We have also added some additional explanation to the description we hope explains the mechanics a bit more, thank you for playing and maybe give it another try!