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Zupami

26
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2
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A member registered Jan 31, 2021 · View creator page →

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This was really sweet. Sometimes it was hard to figure out what was going wrong, but once you figure out where you have a problem, it's fun to try and solve it. Impressive pipe programming as well.

Ending was definitely worth it!

Pretty cute :)

Nice implementation of the theme! I did get tricked by the fast/slow countdown a bit too much, but otherwise an enjoyable game.

This is really impressive to have made in such a short time! Fun to switch between weapons constantly, and there are a lot of upgrade options.

It does scale quite fast, suddenly you are overrun. And it would be fun to be limited in what upgrades you can pick, now you can just go the same build every run.

Wait, the level I just randomly created is in the game now? Okay, that is impressive.

That was awesome! I wanted more levels, and the story behind is really cute, also amazing art.

Only thing would be that I didn't really like the hidden information in the levels. There wasn't any way to beat the first try without getting lucky, the last one was really well designed though.

Cool concept! It wasn't clear at first that I needed to solve in the fewest moves, or that I could move into the cell with a garlic with a 1 on it, but once I figured that out it was fun to try and optimize every puzzle. Feel like this could be extended into a really nice puzzle game. Also, the peace sign he throws is awesome

Well that was a fever dream! I was wondering why I couldn't hear anything, and then it happened... Very cool!

Very impressive how you made a whole OS! Also very intrigued by the narrative you could uncover through messages etc. I did get kinda stuck on what to do, would have liked a little more quidance or feedback on how I was doing. 

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It started out interesting, but the upgrades weren't great. Being able to chop a tree down faster was nice, but spending less stamina just made it more boring. I would have loved a higher jump height, or other ways of getting around and getting je job done quicker.

And yeah, holding down the mouse button should chop continuously.

Would have been nice to get a little bit more feedback on what I did wrong and what went well, but I managed to summon an obelisk! Cool combination between spooky- and rhythm-game

That went from very easy to very difficult very quickly :P

Interesting take on the theme, but not really exciting enough. Could be improved with effects, sounds, and different ways to show the numbers at the start.

It was fun to snoop through files, but it gor repetitive reasonably quickly with similar file structures and only 2 things to do with files. Funny to see some of the filenames as well :)

Yeah I got this turned on already 👍🏻

Hi, can you explain what's going wrong? Do you have an error I can look at? Thanks!

Amazing to hear! Let's hope so :)

Thanks! More dice is more better.

Thank you for your feedback!

Balancing is hard in such a short timeframe, so maybe the paddle is indeed a bit too slow. However, the game is intended to be slightly difficult while you gain powerups that help you survive (such as paddle speed up).

We have also added some additional explanation to the description we hope explains the mechanics a bit more, thank you for playing and maybe give it another try!

Cute idea! The platform creation was well executed and needed no explanation.

Character moved kinda clunky tho, and the art didn't really have a common theme.

Very cool! Nice aesthetics and I really like the idea of a tool that can become an obstacle.

10/10 voice acting, I never knew the life of a sheepdog could be this stressful.

It was hard to keep a good overview, I didn't know where my dogs were in relation to each other and the sheep. Also, I glitched one through the fence and it went off :)

Cute game

Very funky

I helped! :D