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Zttu

23
Posts
1
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4
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A member registered Sep 03, 2024 · View creator page →

Creator of

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A quick paced game, and the design is really good!

I think it's a bit hard for me to touch the fires because its movement is too slippery or too fast to me, but it's good enough for a challenging game like this!

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Cool take on Balatro's card and shop mechanics!

Though I feel that some of the card effects are a bit over-the-top, which makes the game pretty hard to calculate. (like some cards that decreases the value of my cards, though it might be my misplay to buy them.)

Another advice is that if there are 2 or more center numbers to solve and the player may choose which one to solve first, the fights might be cooler and more complex!

A nice short game. I especially like the music and idea of using gun reaction force to parkour! 

Although sometimes I can't climb on the wall as I wish, I would like to keep trying because it's cute.

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I played for about 70 minutes, but was only able to peek the boss and then died. Ngl, It's a bit grindy to me. But yeah, I played for 70 minutes so I guess I pretty like it.

Nice game!

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This is more like an art.

There is no certain intention, just planting and having the cozy life and listening to an old song.

Guess I'm not good at designing a garden though.

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Woah, yeah I saw it has level 1 and 3. Gotta play them when they are finished!

The twists did work when I zoomed in and found a critter right behind some grasses I didn't even see when shifting in a wider view, nice job!

Cute little game.

I didn't expect that zooming in/out and shifting the view can be so much fun and surprising.

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Cute and pretty creative.

But also a little bit annoying for the jump time. This game requires really quick reflexes.

It's like a new type of rhythm game to me!

I like the art and audio pretty much. The key binding feels annoying to me until I realize it literally says horse.

It's creative but a little bit hard to calculate or make a strategy.

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A nice little game.

It's a little bit frustrating when there is no food in the circle, also the benefit from a single cherry feels too little.

But hey, I made it to 125, it's enjoyable and great!

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Yeah, I have fed the cat with twice amount of food, hoping somebody save it from the deadly office. 

he(or she)'s cute.

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I don't think I do find a clear strategy until the third boss, but it is fun. I think the main reason is because I didn't understand when will the burning cards give me extra x on mults.

It's like a burning Balatro, where every heart and card is a popcorn (but the effects doesn't change.). I found that playing flush is easier, because I don't have to consider about the numbers. Meanwhile, playing straights and full houses can be tricky, and more often need protections on cards or time to think, which is kinda cool.

Nice game!

Btw, the boss fight song is a banger, like it.

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It's a nice and cozy puzzle game. Though the fire is all over the office and no one's even worried about it is brutal.

I tried to search for more secrets in all the floors, and trying to open the door while the elevator is moving, which didn't work. I also tried to use all my money on the cat's food, but it seems nothing happened. (If there is actually something please tell me, I'll try it out.)

Love the feeling of the game.

You use count down pretty well in this Balatro-like game, I like it a lot. Though the pixel font is a little bit hard to read at first and the rule feels complicated at first, once I understand them, They become merits. Nice game!

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The Audio, Awesome

The Art, Beautiful

The Puzzle Design, Amazing

The Creativity, Unbelievable

The Boss, Absolute Cinema✋😭🤚

(I love this game so much) 

It's a bit lag, but the game is really fun!

The level design is diabolical (just kidding).

You must took a lot of time thinking about the level building, and the mechanisms actually works really well in each level.

Nice job.

I didn't understand how to play it at first, but after knowing the rules, it becomes much more fun, good job!

Love this game so much, easy to understand and cute!

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突然想到有人可能不知道技能取得房間是什麼,在幾次更新之後其實我們有加入地圖了,也就是剛進Library後拿到的書頁

其中標示著(Our Secret Place)的藍色房間是角色會得到技能的位置,因此如果還沒有走到那裡並得到技能,左鍵不會有功能

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在玩家周圍的光圈範圍內按下左鍵拖曳可以使用畫筆,畫筆目前畫到的位置,也就是滑鼠游標所在位置可以觸發機關或對敵人造成傷害

在技能取得房間裡的文字其實有提示,也許是我們提示得還不夠明確


如果您還有其他建議的話都歡迎指教!

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Yeah, maybe?