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(1 edit) (+1)

Cool take on Balatro's card and shop mechanics!

Though I feel that some of the card effects are a bit over-the-top, which makes the game pretty hard to calculate. (like some cards that decreases the value of my cards, though it might be my misplay to buy them.)

Another advice is that if there are 2 or more center numbers to solve and the player may choose which one to solve first, the fights might be cooler and more complex!

Thanks for your kind feedback and advice.
Yes, I thought about having more than one center number too.
But we don't have enough time to implement that for this jam :)