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A member registered Jun 22, 2018 · View creator page →

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And thanks to you, dear friend. All the best and a great 2024.

Funny you should ask -- yet more kids seem to have appeared, impeding progress somewhat :D But even if delayed, the Boneyard is alive!

Hi everybody!

It's been a LONG time, we know! But we are still kicking and needed this year of radio silence – to re-focus and also to take care of some very exciting stuff happening in our personal lives. Oh... and wasn't there some sort of global event?

Anyhow, in the wake of this chaos we used the peace and quiet for scripting and writing. And at our last meeting on Sunday it turned out, the game is pretty much fully written, the  puzzles are all there and now "only" the home stretch (which can be a mother******) lays ahead of us:
Buncha coding, relentless beta-testing, music and some big animated cutscenes + refining and working with additional writers/editors.

At some point soon we might start posting stuff again, but don't rush us yet. All is coming together... in time.

In the meanwhile, try out the demo, check us out on Insta or FB and keep up a SMILE, especially in the face of hard and insane times.

Hi! Colossal Cave Adventure has quite a number of different names, and was actually also known as Adventure (or sometimes just ADVENT, after its filename). I usually stick to the Adventure name, not just because of its genre-naming quality but also because of the classic original title screen ("WELCOME TO ADVENTURE!!"). In fact, Robinett created his Adventure as an adaptation of (the 1977 Don Woods version of) the text game, basically establishing the template for translating the narrative experience of a keyboard-controlled, text-based computer game to the joystick-driven interface and visual language of a console game.

Hi there! You are so right, we wanted to start a dev log for months now. Feedback like yours motivates to document the game's creation even more. :D Thanks for that!
And now that there's more time available (staying home and such) we are getting A LOT done, A LOT faster.  

We are using Aseprite for the pixel art. Here it is in action:

We are going to be posting in here more regularly now, definitely. :) 


A really cool stream of our demo, good commentary and well voiced by @Sir_Diealotalot on Twitch (it is user @murks on if we didn't get that mixed up :D) 

Check it out!

Thanks sooo much for the donation!
The demo is much bigger now. We are still a two person team but our game was at a big game convention some months ago and now we got really motivated !! :D  We will definitely keep updating everyone about development.

And you, as a donor, if you want to, write us a mail ( and maybe we can find a special way to thank you for your contribution back then, 

all the best,
your boneyard team ;)

Yes of course! We are working on it like crazy, my friend. :D
The bar is designed and built fyi ;D 
Full Game we plan to have finished around 2020 Q4.  

Try the demo for free for now, if you want. And check back in, now and then to get updates or fun dev pics and such... :D
We are also on Instagram and Facebook.

Happy new Year!

We love you ALL! <3<3<3

Yeah, we saw the mail, thanks!! We are still thinking about how to handle all that stuff. We will get back to you.
Now Apple's newest  OS update also makes problems with Wine. It's always something, haha.

AND GREAT STREAM! So cool!!! Cheers

Servus to you too, :D

thanks for downloading our game! We added a pretty simple workaround for Mac and Linux to the download-file. In the download instructions we also mention this. So the game is quite easy to run on those platforms as well. (Just updated the workaround PDF :D)

But of course your proposition sounds really interesting. Would you mind contacting us about this via mail?

Cheers mate (you German speaking by any chance? We are from Vienna ;D)  

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WE'RE GONNA NEED A BIGGER DEMO! It's done, try out the UPDATE:

NEW rooms
NEW Midi-music!
NEW characters plus their online profiles
NEVER-BEFORE-SEEN adventure game phone mechanics

🤩 A few of our wonderful BETA TESTING helpers! Hope they liked the huge changes to the demo.

Hi there Schweini!

Mac-Users we refer to that app:
The same app should work on Linux as well. Let us now how it turned out. :D


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We are happy to announce that we will be at GameCity Vienna! If you are in town between Oct. 18 and 20, come see us and THE FUNNY BONEYARD in the FM4 Indie Area.

WORKING hard on the new trailer for our BIGGER demo. Be excited!

ㄟ( θ﹏θ)厂

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How could we miss this wonderful piece in the Indie Retro News! Late but finally we share this very sweet shout out. 

Also the user comments are upliftingly positive. Oh, Internet, you DO know how to be nice.  <3

Nice people uploaded our Demo Trailer on vimeo. Looking good!

THE FUNNY BONEYARD, everyone's favorite bar, needs to be saved! A tough job for a unmotivated millennial hero, who has troubles getting out of her own apartment. TRY THE DEMO:
The game combines old school game design, 90s cartoony look with new mechanics and modern themes. Get motivated, just like our cool female protagonist, Maria!

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Thanks for adding us to your huge archive and writing this fun ARTICLE on our demo!

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Great honor, being on the Giant Bomb's site. Happy 2019 everybody in the galaxy!

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Thanks for streaming our game and for your detailed feedback! We did look into doing a Linux version using the runtime a while back, but encountered some problems that would need more time and resources to fix, so we decided to stick to Windows for the moment. Hopefully in the future! And yes, we'll definitely look into adding an option for setting the text speed at the very beginning for the full version.

We are a Twitch category! Praised be science!!!

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We just released Version 2.0 of our demo (while work on the full game continues full steam ahead)!

- New music!
- Improved art and animations!
- Expanded dialogue!
- Holy shit!


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Check out this wonderful article on our demo, thanks Alice!


"You play as Maria Romero, your typically disenchanted millennial, as she tries to save her local pub, The Funny Boneyard. Maria is a product of missed opportunities in university, an overactive social media presence and a crippling struggle with anxiety. If she seems a bit blasé at first, it’s probably because her situation rings a little too close to home for most of us. However, instead of descending into the typically nihilistic self-deprecation, the game does offer some opportunities for personal growth. As we played the demo, our own sense of stagnation with the character became a much more hopeful dive into lessons about friendship, trust and social responsibility."

+ she also did a cool play through stream:

Nice! Hope, we will make it in there some day... ‎٩( ᐛ )و

Yuss! ᕦ⊙෴⊙ᕤ

We decided, we will first finish the full game before we take part in contest. But thanks so much for asking. Now we have some goals to look forward to. :D

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Thank you VIENNA GAME DEV MEET UP for having us yesterday and giving us a platform to present our game. We met very nice, smart and helpful people. See you again soon and let's keep it going!

So exciting! Thanks for your interest in our game and informing us about your competition. We will contact you ASAP, have a great day.  Your Funny Boneyard Team.

Thank you so much. We are honored! :D