Yup, everything seems good now on my end as well. Tysm for this :D
Zorochase
Creator of
Recent community posts
Hmm… I’m sorry, I’m not sure if it’s you or me but I just downloaded the new file and it seems the issue is still there. Are you sure you uploaded the correct version? I double checked I was running the latest version by deleting the old one first and removing the project from the list before opening the new one, but maybe it’s the Godot version I’m using (3.3.3)?
This shader looks amazing, but I’ve discovered a rather glaring issue with it; the further out in the world you place certain objects with this shader attached, the more intense the jitter becomes, regardless of whether you have “Use Screen Resolution” checked or a smaller/larger value for “Custom Pixel Lock Res”. I found that changing the render mode from world_vertex_coords to skip_vertex_transform and using the vertex snapping code from this shader fixes the issue but breaks the lighting. I’ve tried moving all three objects in the demo scene, and the red gem and chocolate piece are affected, while the green crystal is not. Here’s a video showcasing what goes wrong.
Definitely into the concept, but as others have already pointed out, it gets pretty confusing and without a real tutorial I found myself lost after the first couple levels. The art style and music could also use some work. Overall, with some more time put in and a longer, more well explained tutorial this game could be rather interesting!