Particles seem to work fine for me. All I did was create a new GPUParticles3D node, assign a QuadMesh to Draw Pass 1, apply a ShaderMaterial to it, and use one of the Sprite shaders with that material. Not all ParticleProcessMaterial properties will work, since the shader overrides how the particles are rendered. Animation can be handled with an AnimationPlayer or a script by either updating the material’s UV offset when using a sprite sheet with multiple frames or swapping the albedo texture when using individual sprite images for each animation frame.
Zorochase
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A member registered Aug 15, 2016 · View creator page →
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Shaders bringing 5th-gen console aesthetics to Godot 4.
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Hmm… I’m sorry, I’m not sure if it’s you or me but I just downloaded the new file and it seems the issue is still there. Are you sure you uploaded the correct version? I double checked I was running the latest version by deleting the old one first and removing the project from the list before opening the new one, but maybe it’s the Godot version I’m using (3.3.3)?
Definitely into the concept, but as others have already pointed out, it gets pretty confusing and without a real tutorial I found myself lost after the first couple levels. The art style and music could also use some work. Overall, with some more time put in and a longer, more well explained tutorial this game could be rather interesting!
