Game runs a lot smoother now, thanks. Sadly, it seems new things broke because of it. Accelerant doesn't infuse if it immediately combines before getting to land and Virile elixir doesn't create eggplants when cast.
Zorm
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If your having trouble keeping track of that it might help to make proper internal documentation and flowcharts on how to reach various end products or goals and which steps have been implemented (and to what degree). It's not particularly fun work but with how many recipes you are planning on adding, it might be necessary.
...On a related note, recipes that have multiple variants do not show up as craftable until you select the correct variant, which although hardly critical at this early stage does make looking out for new recipes to try a bit exhausting.
Glad to get to revisit this! Last time i ended up walking down the road and just always finding new stuff. Like a dock you can for some reason only access through the sewer. Perhaps because of that inaccessibility it really felt like i was going on an adventure. Hopefully wherever the full games ends up, it will make me feel the same way.
Kinda clumsy execution, but undeniably intriguing game! Will definitely stick around too see where this project goes. Would appreciate some sort of hint system to let you more easily find the content that has actually been implemented. Oh, and including some sort of directions to quests, to stop me from aimlessly wandering, and actually giving those quests rewards would be appreciated as well. I don't think i even get exp for doing them? Being a guard said it gave me perception points, but checking my stats revealed no change.
Edit: Oh, an apparently my inventory got corrupted at some point as well. No clue when that happened, probably something related to saving and loading.
Edit Edit: Found a save that replicates this, pressing the back button from a Group Proposition corrupts all of your items. Strange.
Fun Demo! Bit bare at times and would appreciate some clearer communication when i've reached the end of available content (I can guess that the main quest won't progress no matter what i do, but i prefer Knowing, cause now i'm second-guessing every quest i get stuck on) but as for non-demo complaints i have none! ...Well, maybe for the crows to stop kicking my ass? Seriously, more dangerous than Lord Nelson!
Found a bug though! After being stripped in Lord Nelson's fight my sprite disappeared (i assume the sprite is simply missing) but when i tried to fix my clothing... i accidentally hit strip instead. And now, no matter how many times i fix my clothing it stays at level 1 strip and my sprite stays invisible. Stripping all the way didn't help, although Midori seems to stay consistent with strip level on the right, even if the debuff never leaves. Also, loosing your panties seem permanent? Unsure if that is intended.
Sleeping does not fix, entering new areas does not fix, re-equipping gear does not fix, re-loading the current save does not fix.
Going back before i did that and fixing my clothing gives my sprite back, but the illustration still shows her without panties and i still have 1 strip level. So... good luck with all of that?
Best of luck, might check out some of your other games. Tried out... one of your dungeon crawlers way back but wasn't my kink. But perhaps i was remiss to not check out the rest of your library.
Edit: Oh and you can enter the Brothel but can't leave. Not the kind of Instant Loss i was expecting lol
Lot's of fun! Very frustrating my first match though, cause i had two girls ready for showtime by the time realised i only could pick one. A warning would have been nice!
And meanwhile i'm nitpicking, having to toggle to see their total is annoying since that's the one thing you always want to know, being unable to see the girls in full (didn't see Prills panties the first time cause she was in the middle!) and sometimes the first girls card animation doesn't properly show, probably related to skipping text. Also jittery camera when your skipping text quickly.
Tonnes of fun though! Best of luck and all that, hope people with money give you money and stuff!
Checked out the demo, got a bug (or two?) and some complaints. Can't open chests for one. I hear a chest opening noise but it just does not open. Very strange. Also the slime king sucks ass. Does nothing, takes long to kill (was stuck with the club) and remained vulnerable for 5 seconds and also hurt me if i ran in to quickly. All in all, more frustrating than difficult. This was not helped by small hitboxes and lack of feedback on where i'm hitting. New goblins were fun to fight though, since last demo.
Also reached a beer room that did nothing? Intrigued by the concept but unsure if it was intentional. And a damn sliding block room. Incredibly dull, sometimes made worse by failing a skill check. I don't mind sliding blocks around but not if it takes for ever, there are no stakes, and no challenge. Just a time waster all around.
All in all i enjoyed it, but these negatives haunted me pretty much the entire time i played.
Wow! Cool droning, catchy beat and way too much going on in the second refrain! I mean, i love it, but idk, maybe... the sound becomes to discordant? It pulls my attention in too many directions at once. Make no mistake i love that shit, i simply feel like you took it a single step too far. Or, didn't go far enough, ending on some sort of discordant choir blasting your ears of would have been fun!
Honestly kinda wanna toss some money at you for that but, uh, i'm broke. So you will simply have to do with my well wishes for now!
After doing the zombie typing minigame the game stopped accepting inputs, specifically after i closed the animation window, using latest version of firefox.
Also, the piano minigame speeds up each time you try it, eventually making it unplayable. It was also way to hard to begin with, why do the numbers/letters not correlate to any sort of physical position? It makes the game more confusing than it has to. It was also quite the jump in difficulty already from wave one to two. More numbers than can be comfortably typed from one position on the keyboard was already a jump, why then also add letters?
Hey, i'm not exactly giving the damn site my social security number, so some slightly sketch site works just fine for me! Thank you for explaining all that. Link lasts for a week, so yell if you really really procrastinate on this for some reason and need me to refresh, just yell. Save 3 is the relevant one. Take care!
Thank you for responding! And i am glad that i at least wasn't missing out on something. I still have the saves (and i have confirmed that it's still bugged, even on the latest version), but i have not confirmed if i can replicate it on a new save. That said uhhhh i don't know how to send this to you? I don't want to create yet another account for something if i don't have to, but i can't see a way to do this via itch. I'll cave and make an account somewhere if i have to but at least by asking i can hope that i just haven't figured it out how to do this in an easy way yet.
Also, bugged save was created in 0.41.7
Played it, had fun, encountered mostly same problems as everybody else did. Anyway, suggestion! Once a character has orgasmed, perhaps start listing them in some way beneath the lust meter. Also, lust is to hard to gain for a game that has so few consequences for having high lust. I don't think it needs a radical buff or something, but maybe experiment with the numbers a bit yeah? Looking forward to what comes next!
Encountered a bug, finally figured out how to "talk" to the kobold, but since i had dicked down so much before hand i passed out when i did, and the cinematape disappeared when i had run back!
Also, make the grapple minigame a Teensy bit harder, even when i got grabbed out of nowhere i never feel threatened by it, and i didn't take a single point of clothing damage until i chose to. Like yes, i'm good, but even when i mess up or panic in the minigame i don't face any consequences.