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(2 edits) (+3)

Kinda clumsy execution, but undeniably intriguing game! Will definitely stick around too see where this project goes. Would appreciate some sort of hint system to let you more easily find the content that has actually been implemented. Oh, and including some sort of directions to quests, to stop me from aimlessly wandering, and actually giving those quests rewards would be appreciated as well. I don't think i even get exp for doing them? Being a guard said it gave me perception points, but checking my stats revealed no change.

Edit: Oh, an apparently my inventory got corrupted at some point as well. No clue when that happened, probably something related to saving and loading.

Edit Edit: Found a save that replicates this, pressing the back button from a Group Proposition corrupts all of your items. Strange.

(+3)

Thank you for playing the game, despite the awkwardness of this stage, I hope you stick around to see it grow! I do agree I need to add some more guidance/clarity to quests

The history system was something I struggled making from scratch honestly, since there is quite a lot going on, so there's a few instances of these edge cases where it's not handling things properly - I appreciate you pointing it out and I plan to have it fixed in the next patch!