Beautifully laid out, horrifyingly haunting. Gave me goosebumps. Give this a try and let your players experience an extra-dimensional crisis.
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Hi Flaco! I bet it was one of the ones I never got a shipping address for! Itch.io is very bad at that... So sorry about that. I send out emails afterwards but sometimes they get lost.
I however don't know which email is yours, if you can send me your shipping address to email@example.com and I'll get it sent out!
I don’t have a perfect way to distribute PDF’s with store copies but I will happily send you a PDF to go with it like I do for all my itch copies! Shoot me an email at firstname.lastname@example.org and we’ll get it sorted :)
Just a beautiful, well crafted game. It is sitting on my night stand because sometimes before bed I like to crack it open and fiddle with its cards and chits. Makes wonderful stories as well.
Great question ClydeFrog! Currently there are six free Dead Halt Adventure Arcs in the Winternet Collection, two more only avaliable on Floppy Disk, as well as a big print book of adventures (5 are contained along with a bunch of floor designs) called Happy New Year 1999 coming out very shortly.
I think you are worried that I, like most, create a game and then move onto a new one. For some reason I am stuck in the Hotel, I love it so much. There will be lots of content coming out for Dead Halt over the coming years, it will never truly be finished I don't believe.
I am planning another game at the moment, but it will be fully compatible with Dead Halt... more of a, "End Game Content" sort of thing. Even when that comes out, Dead Halt will continue, as they will stand hand in hand.
Enjoy your time in the Hotel!
THEY ARE READY. Thank you for your patience, please enjoy. http://www.zonware.net/winternet.html
Are you hacking my emails? Just the other day sent out an email to my co-writer "Help! We need to finish that massive Item list!"
Sorry its not up yet, we are working hard to have it up this week!
Hi Mograg! Good question! Essentially as I was building Dead Halt I was using other adventure plot lines so that I didn't always have to make up my own. The "conversion" aspect of this is simple, as Dead Halt is quite rules light what I would always do is take the story line, maps, and creatures and use those, and as creatures don't have super lengthy stats in DH I would use their main attack quirk or whatnot as their effect agains the Crew.
Dead Halt is meant to be super easy to jump into, and how I do this is I grab an adventure book, start reading at the beginning of an interesting arc or part of the adventure, and then let it fuel my ideas as my players react. The best part of this though is that it is going to be wacky no matter what. If you run the story and dungeon of Tomb of Horrors, in DH your players might have TNT and guns and other wild tech.
Its makes for some incredibly silly and really enjoyable games, as players get incredibly creative. (I have run TOH in DH by the way... It was hilarious.) Long story short, Dead Halt is very casual and open ended. You have to have an open mind and be very creative, there arn't a lot of stats, number crunching, or anything like that, but it can lead to some wonderful stories you never expected to have.
Hope this helps!
Calm, thoughtful, and wholly interesting. A great game to sit down with a cup of coffee and think about how things begin, fade, and are rediscovered, all in the context of giant robots. A great way to prompt the creation of a mech and give it a reason why it survived time, and what caused it to end up with you. Highly recommend.