The mechanics in this are amazing, I love the computer with the camera screens and how you can interact with the lighting and the puzzle. The dialogue helps to push the narrative and help you know what to do and where to go. I also really like the environment so far and how it's low poly but still detailed, and the lighting works nicely with the level. I did come across a few collider issues with some of the assets and was also able to walk off the edge of the level, but this is overall a really great start and I'm excited to see the finished mechanics.
zoewilkinson
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The level design is great, I love that there was a completely different environment for each level and the lighting matched each one. I also liked how each level had it's own set of environmental particle systems and audio that matched, like the fire and the wind. The target boards worked perfectly for me and the zoom feature to shoot with was really helpful, I enjoyed finding the targets in each level and how they destroyed. I also liked that the game remembered my score at the end so I could replay and try and beat the score. I had no bugs in the gameplay, but I do think that adding a start screen before the game would be a nice addition, rather than just going straight into the game when the file is opened. Overall really amazing work and level design.
Really amazing work overall, the music at the start matches the tone of the game nicely, and the how to play section was a helpful addition. The environment and lighting was brilliant, I especially liked the blinking lights on the street lamps and the addition of the rain noises did help improve the atmosphere. The plot was interesting and I enjoyed going through the dialogue sections and finding the clues inside, and found the particle systems helpful. I did have two notable bugs come up in the apartment, the first being that the walking animation can be triggered by any key but WASD still triggers the actual movement, and the other was that the computer screen actually popped up for me when I went into the bottom corner of the bedroom instead of just the locked room, which then left me stuck on that scene and I could only get out by leaving the game. The overall atmosphere and story is really captivating and I enjoyed playing.
I love the level design of this, you've created a really interesting atmosphere. The dialogue system is really cool with the multiple choice options. I did have some issues with the combat system sometimes not interacting with the enemy but other times it did, but I loved the animation of the character and the design. I think for further development adding an exit screen to end the level would help boost the game further and make it easier for the player but this is really great work!
I really liked the style of this prototype. The ammo collection helped give the player an extra challenge along with the health collectibles. I do think some background audio could help really push this forward because it did feel a bit quiet with just the gun audio. I think adjusting the lighting to increase the shadows of the level could help the level design as a whole to add to the atmosphere, but this works well overall.
This is a really good game mechanic idea. The enemy was quite easy to get passed so I agree that increasing the enemy speed could add more of a challenge but overall it works really well and I can clearly see where this could go moving forward. I think for future development adding more levels would be good with more enemies to get past.
Your lighting and level design is amazing, along with the background audio you've created a really interesting sci-fi atmosphere. As a whole your combat system is great and looks very professional to me, one thing I would add is a projectile or a particle effect for the gun firing just to further show that the combat is working but really great work overall.
I like the overall concept and the appearance of the level. The assets look really nice and well made and the bit where you go through a kind of portal to get to the next bit is cool, as well as the sparks particle system when you hit a building. The design of the maze is really cool, but there are a few bugs and things that could be nice in future development
- The ball can fall out of the maze and there’s no clear instructions for what’s meant to be done with it or if there’s an exit, a death or end scene could be nice to make it more clear
- The ball in the maze also just disappeared randomly for me when played
- The rain particle system is a bit low so it looks like it just appears out of no where
- Because of the rotation of the player the game feels more 3D than 2.5D
Looking forward to playing the finished game :)
The design as a whole is really nice and I love the narrative idea. The character fits in with the theme really well and it's fun to play as a whole. I really liked the white moving wall areas and the waterfall particle system as well as the lighting in the stone cave at the end and the spiked deadzones work really well with the aesthetic
- The lighting needs a bit of adjustment in some places, on the bridge it was hard to see the gaps and I slipped a few times, in the first cave it just needed some lights throughout it to make it easier to see where you're going
- The wall climb needs something to indicate that that's what you need to do to progress
- In the first cave there's an issue with the capsule collider so your legs go into the ground
- The lift animation makes the player move in the opposite directions and there could be an indication for how to use the lift in the game
- I found the jump height to be really high throughout the game
- Some gems can't be collected
Really looking forward to play the final version :)
This is a really nice game concept. The lighting works well with the scene and the level design is really nice. The assets used work really well with the overall aesthetic and it all fits together. There are a few bugs or additions that could be nice in future development
- Can run off the edge off the platform to the left at the very start, a collider to stop this from happening or indication that if the player falls they will lose a life would be good
- There were a lot of times I didn’t know where I was meant to be going or it would be unclear if jumping off a platform would take you down to another platform or down to the deadzone, a direction indicator like arrows could help for added guidance
- There was a collider issue with some assets that made the player slip slightly off their axis so the fruit could no longer be collected
- The moving platforms had a jitter issue for me rather than smooth movement
- The speed feels a bit slow for the run animation
Really looking forward to playing the final version :)
the level design is amazing i really like how detailed it is. he narrative concept is also really good and clearly shows in the game so everything ties together really well. one small thing that could help pull the coffee shop level together just a bit more is to brighten the blood splatters towards the door so it really stands out where you need to go. great work!



