The design as a whole is really nice and I love the narrative idea. The character fits in with the theme really well and it's fun to play as a whole. I really liked the white moving wall areas and the waterfall particle system as well as the lighting in the stone cave at the end and the spiked deadzones work really well with the aesthetic
- The lighting needs a bit of adjustment in some places, on the bridge it was hard to see the gaps and I slipped a few times, in the first cave it just needed some lights throughout it to make it easier to see where you're going
- The wall climb needs something to indicate that that's what you need to do to progress
- In the first cave there's an issue with the capsule collider so your legs go into the ground
- The lift animation makes the player move in the opposite directions and there could be an indication for how to use the lift in the game
- I found the jump height to be really high throughout the game
- Some gems can't be collected
Really looking forward to play the final version :)