im sorry i dont know how i missed this one but this is amazing!
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this is quite cool, but unfortunately most of the doors were offscreen for me so i had to brute force everything, and i gave up at the door with 5 switches, you could possibly put a copy of the door symbols as a HUD element so that theyre never cut off?
hey your game appears to be rather suspicious, i dont want to malware scan it so ill DQ it, unless you can clear things up, as while the rules dont forbid submitting a game you made 3 months ago, its kinda.. yknow
hey i am going to DQ this for now unless you can clear up how this is valid, as i currently cant download 100MB and test seemingly 4 unrelated things just to be sure if this is a valid submission or not
im afraid i may have to disqualify this as you used some post processing that doesnt consist of rectangles, also probably a good idea to export this to a native app cause it really is a slideshow for me
this is pretty nice!
- you couldve used symbols for pause/unpause and play game (V and X)
- the waves could be a little faster, i did not expect to see a new enemy type "that far" into the game
i think this is a neat (and somewhat weird) concept, but it suffers from crunch (not much content, the game lasts 10-5 minutes, would benefit from more polish, and no real incentive to play all 1000 seeds)
...consuming.. wh.. hidden depth in a seemingly simple game!?!
next time i play ill just make a map.......assuming i can make maps, i think its kinda neat if you know ahead of time that youll be needing a map
sorry, cant fix any issues with binjgb, i only made the game, not the emulator
the issue with holding a direction is that i would have to pick a movement speed everyone is happy with, the currently planned fix is double tapping and holding moving you at the pace you hit the keys
the flavor text is not supposted to be developer commentary, but due to issues with finishing the demo it ended up with way more notes to myself than it would otherwise be
small note: i did not replay this when rating, and i am not known for excellent memory
- id love if this had a map
- i couldnt tell if i beat this game 'properly' as im pretty sure i only got 4 gems and the game said i need 6, but i was shown an ending
- the upgrades are neat
high level of polish, a lot of variety, an entire 30 minutes of playtime, theres not much to criticise, aside i guess the weird difficulty of bosses (every fight is either easy or hard, no in-between, the bird boss doesnt count)
you can 2 cycle the scythe if you jump over its blade attack
also i think i figured out the graveyard wrong warp, it always occurs during the fade screen transitions
lack of iframes was already mentioned so i wont elaborate
and then i wrong warped past dark-2
..and you were right, the bosses are much easier if you just stand still
i am not going to sort this thing just have it raw from notepad
energy being fuel, life and ammo is an interesting concept, but probably needs a bit more tweaks and balancing
flying around shooting things *is* neat, i kinda wanna see more of this,
but i didnt find myself dashing very often, possibly something that needs to be addressed?
which reminds me ill have to get a bit crazier with tile variety unless i wanna go full low-effort-hero-core-ripoff mode,
currently cant really imagine this game with actual graphics, aside some concept art i got for generators and potential threats, most of the new stuff will be rewritting the 'engine' to suck less as its literally the most scuffed thing i had to make up untill this point, and like actually making it.. usable for a real game
probably the first time im in need of ideas
i may make a devlog about how this thing even came to be lol
progress is bound to slow down at some point, ill have to work on "black triangles" a little before i can keep pushing this project forwards, maybe itd also be a good idea to make the pipeline for this less scuffed, notepad -> paint -> ase -> png -> 1bpp -> interleaved 1bpp is probably the most cursed setup for displaying text you can get around here, maybe ill even start writting dev logs ^^'
hahah great, now here comes the metroidvania part of it: the rest of the map is locked behind an upgrade called "convincing me to keep working on it" :p
(ill try my best, pobably once im more ready to commit to a project)