It would be nice to see that the critters are just as happy to eat each other as well as you.
Zixinus
Recent community posts
So a few bits of feedback:
The flashlight should have different icons for different states, II for full light, I for low light and 0 for no light.
As an alternative for the batteries recharging, I suggest a hand-crank that causes noise as a trade-off. I have a similar-looking hand-operated flashlight-dynamo-radio combo. Maybe have a radio function that also gives guidance or signals? Maybe radio beacons on the explorers to help find them?
Is the player status icon also a health indicator?
The crawler-man is purple for me.
Any item that is usable should be used with just pressing E and should give feedback that it has been used. I'm looking at the save station and the barred way up. I see some usability but I don't know what I lack or need for a given item.
It would help that there would be visible item slots and icons showing which slot is occupied. I picked up the first-aid pack thinking it would instantly heal me but instead occupied a slot without me noticing.
I did not see the hint because I only clicked on the doorlock once.
That is one flaw in the game that adventure games usually don't have you needing clicking on things multiple times for something useful to happen with it. Except talking to characters now that I think about it, but even then its better to just exhaust dialog options than that.
But I'm looking forward to a more expanded version of the game.