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Zireael07

26
Posts
11
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115
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A member registered May 24, 2019 · View creator page →

Creator of

Recent community posts

Works great! Do you have the source?

Where is the source code?

The description didn't mention the horror. It's an immediate turn-off for me, sorry. It would be nice to have an option that disables the horror elements.

I'd like to play the newest beta version here instead of having to shell out $$$$ for what is, essentially an unknown quantity (I'm told beta 0.6 is a radical overhaul)

Literally what I said, I had to reload the page twice before I could comment.


Re: the flash - that works during the fight, but I want/need to switch flash effects during intro/menu (before the fight)

Game is awesome <3 Would be even better if controls were visible in the game itself while playing

Vivaldi browser on Linux Manjaro, desktop.

Error: CreateUnityInstance is not defined :(

I agree with the previous posters, being able to play this as a web build would be awesome.

Thanks, that did the trick.

Having to go to a different page to actually play is clunky.

Time units are poorly explained.
HP totals/currents are in a too small font.

Game is hard to control on desktop. It isn't clear how the inputs correspond to moves.

That's a very cool concept! I would definitely add a cpu mode and some scoring...

Mouse control is super janky and jittery on default settings.

No login as guest function so that people can check this out - what's the point of offering a browser version then?

Doesn't seem to work :( d-pad animation works but inputs do not do anything to prompts

Can't type in comment box randomly
Can't switch off flashes in intro/menu


Other than that I absolutely love the concept <3

Really nice game <3

Can't get past controller select either :(

Can't go back to how to play after starting the game, which is probably the only downside of an excellent game

Can't rebind inputs :(

Did you ever get around to putting it on Github?

Nice little system that is a bit overpriced ($5 for 8 pages, really? Half that would be more apt). Enemies table could stand to be separated out more, it's easily missable (and the same thing applies to that one table that is rotated 90 degrees on the previous page).

Also white on pink/magenta makes my eyes hurt :(

Are they UV unwrapped or just vertex colored?

Website doesn't work - the domain has expired?