Fun idea but four paddles at once make the game very hard :(
Zireael07
Creator of
Recent community posts
The game is better on desktop/browser than on mobile, where it's hard to hit the buttons (at least personally)
The only issue I have so far is the buildings that take more than one pop do not tell you how much they need. IMHO the plus button should be grayed out (or turn red) when you have not enough unengaged pops left.
Both exe and unpacked versions show no UI text when ran on Manjaro Linux through WINE. I see there are dlls for Vulkan and GLES - maybe it's picking the wrong one? It would be nice for people to be able to pick one via command-line switches, as I know people have issues with one or the other pretty commonly
Curiously enough it might be deindexed but it shows up in new updates mails (and it's not even a project I watched, just in the "might be interested in X" section, and honestly zero clue how it ended up there since I'm usually NOT interested in 16+ games), so just letting you know people might still be finding your game anyway