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zion3101

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A member registered 4 days ago

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Hi everyone!

I’m a Technical Artist looking to support indie developers and game jam teams. I specialize in making sure your game looks great and runs smoothly without wasting your team's time on manual routine.

I am currently building my professional portfolio and I’m looking for real-world tasks to tackle for free. If you have a bottleneck in your workflow or performance issues, I’m here to build a solution.

What I can do for your project:

🛠️ Editor Tools & Automation (Python / Blueprints / C#):

  • Custom Editor Utilities: I can build custom windows and tools to automate repetitive tasks in Unreal (Utility Widgets) or Unity (Editor Scripting).
  • Asset Pipeline: Automating bulk renaming, re-scaling, or re-importing hundreds of assets in one click.
  • Validation Tools: Scripts to find broken references, missing collisions, or unoptimized textures before they break your build.
  • Placement Helpers: Custom tools for smart object scattering, snapping, or alignment to speed up your level design.
  • Master Materials: Setting up flexible material systems that are easy for artists to use.

⚡ Optimization & Tech Audit:

  • Profiling: Finding out why your FPS is low and fixing it (Draw Calls, overdraw, heavy meshes).
  • LOD & Collisions: Automating the setup of levels of detail and collision proxies.
  • Platform Prep: Helping you optimize assets to fit mobile or low-end PC requirements.

Why for free? I need practical "case studies" for my portfolio. You get a working tool or an optimized pipeline, I get a story to tell in my CV. All I ask for is a credit and permission to showcase the technical part of the work (scripts/logic) in my portfolio.

How it works:

  1. You describe a technical problem or a boring manual task you're facing.
  2. I’ll tell you if I can build a tool or a shader to solve it.
  3. We make your game better together.

Contact me: Discord: zion3101.Or just reply to this thread with your task!