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zion3101
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Hi everyone!
I’m a Technical Artist looking to support indie developers and game jam teams. I specialize in making sure your game looks great and runs smoothly without wasting your team's time on manual routine.
I am currently building my professional portfolio and I’m looking for real-world tasks to tackle for free. If you have a bottleneck in your workflow or performance issues, I’m here to build a solution.
What I can do for your project:
🛠️ Editor Tools & Automation (Python / Blueprints / C#):
- Custom Editor Utilities: I can build custom windows and tools to automate repetitive tasks in Unreal (Utility Widgets) or Unity (Editor Scripting).
- Asset Pipeline: Automating bulk renaming, re-scaling, or re-importing hundreds of assets in one click.
- Validation Tools: Scripts to find broken references, missing collisions, or unoptimized textures before they break your build.
- Placement Helpers: Custom tools for smart object scattering, snapping, or alignment to speed up your level design.
- Master Materials: Setting up flexible material systems that are easy for artists to use.
⚡ Optimization & Tech Audit:
- Profiling: Finding out why your FPS is low and fixing it (Draw Calls, overdraw, heavy meshes).
- LOD & Collisions: Automating the setup of levels of detail and collision proxies.
- Platform Prep: Helping you optimize assets to fit mobile or low-end PC requirements.
Why for free? I need practical "case studies" for my portfolio. You get a working tool or an optimized pipeline, I get a story to tell in my CV. All I ask for is a credit and permission to showcase the technical part of the work (scripts/logic) in my portfolio.
How it works:
- You describe a technical problem or a boring manual task you're facing.
- I’ll tell you if I can build a tool or a shader to solve it.
- We make your game better together.
Contact me: Discord: zion3101.Or just reply to this thread with your task!