Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zigtail

18
Posts
2
Followers
2
Following
A member registered Feb 14, 2019 · View creator page →

Creator of

Recent community posts

Using arrows as the only source of light is such a clever idea! Having that brief illumination as the flame flies down a corridor is a super cool effect.

I love the models! And that SSS in the first scene, wow! For some reason this is the only game I didn't read the controls for, and I got to the final boss without realising I could shoot haha, very fun to kite around all the enemies and projectiles.

Having a proper smoke simulation for this game is so cool! I enjoyed balancing watching the candles and the enemies, though the tiny oar cooldown made it a little easy to just bash every monster that entered my boat.

8092! (2mins). What a groovy vibe, the Frutiger Aero aesthetic is perfect for this kind of game, it feels so nostalgic despite never having played anything like this as a kid! I like how there's a small balance of getting a higher jump to score bigger combos versus just getting as many as possible.

The art you've made for this game is gorgeous, I'm blown away by how many great drawings you completed in such a short time. It's hard to make a complete judgement on the combat as there were only 2 fights, but being able to restore your sanity rather than blocking incoming damage fits really well thematically!

I did! I got the bad ending... :(. I tried again, but encountered a bug where I couldn't click any of the travel locations, and I'm short on review time so I had to leave it there unfortunately. When the post credits started though I got a proper fright and was very impressed!

Really cool visuals, the limited kindle flame and circle of view make the atmosphere a little more urgent.

Absolutely incredible story, had me tearing up at the end! The concept is great, and I love how chill the Jackal is, they've been doing this since ancient times after all.

I like the kaiju style take on the theme! Was very fun to get to house size and then expand to quadruple the size in a short instant!

If only it was this easy to make $1,180!! I like how stressful it immediately got, and the rock paper scissors mechanic to offset rng was really clever!

The death animations are really cool, love the different held poses. Really impressive amount of work for the short jam!

"Net Worth". Incredible. It was fun to see what kinds of things were being pulled up, I never encountered the beast myself, but the sequence looks really cool in your video!

The cinematics of this were absolutely bonkers, I love the contrast of the silly main character and the cool as hell slow motion slams!

The art and animations in particular are so well done!! I do also enjoy the idea of only being able to move in one direction, no backtracking. It suits the ending and theme really well!

The idea of attending your own wake and solving your friends' problems from the beyond is so cute!

As someone who knows nothing about coffee, it was fun to try and figure out what some specific zombies wanted. I love the art direction, the floppy sponsored zombies we so silly!

Absolutely incredible visual style and experience for such a short turn over! I love the theming of the red box, both appearing in the type face and in framing important scenes.

A lot of potential here! With more time I could see this being a really fun game of racking up a highscore or completing an obstacle course!