My god was this a change from the other submissions, the vibes in this were immaculate, it really felt like a 2000s era flash game in the best way!
I couldn't even beat the game on easy, though I think I got close, but it was fun regardless!
The visual and sound in this are great, the billboarded assets work really well and the atmosphere feels nice.
I wasn't able to get through the door after the parkour, I tried everything I could think of, but unfortunately was stuck there, which is a shame since it seems like there's a lot more content beyond it.
I absolutely love the visuals, not only the beautiful hand drawn 2D objects, but the texturing, especially in the house, looks like it's been crafted with so much care!
There were a few performance issues and small glitches, but for a first game this was really impressive, I managed to get to the end, and was impressed by a lot of the small things!
I love your artistic style and the idea for the game, I really felt like I was working a late night shift, especially with remembering to drink coffee.
Some things such as building the burger or even turning to the sides were not very clear within the game, and took some time to figure out, having some sort of clear indication such as ever present arrows or a sign that says 'burger station' would bring the game together a lot more!
Great job and idea! I'd love a full game where you transcribe tapes that are holding some deeper story between them! The controls were overwhelming, but I kind of liked it, and I picked up on everything pretty quick. I do agree with sportaduck in that the text occasionally hurt my eyes due to the effects.
Thanks so much for the video! Was exciting to watch someone else play, I've been doing HTML for accessibility, but should I include a download version too?
I definitely made one aspect of the puzzles a bit too tricky, though you were very close to actually finding the end. The end footage is dashcam of a real crash that I found online, nobody was badly injured thankfully, despite how gnarly it looked.
Thanks again for playing, and yes I'm Australian haha.
I think the best case would be slowing the player to around a quarter speed when they look up or down, which would feel like tip toeing or crawling respectively. I'm not sure how you've coded it currently, but you could use an offset parent to allow the camera to move up or down without getting in the way of the movement code!
Very fun little experience, I was really impressed that the house was fully modelled inside and out, it felt like a real home. The additional camera controls with looking up and down were very innovative, I liked the mechanics, but they were a little clunky with having to stand completely still and not being able to adjust.
Congrats on a great entry though! I really enjoyed the writing for each ending.
My god was this stressful, the combination of rocks breaking, feeling so close, yet missing just a few coal and the entity staring at you for a moment before retreating to the shadow was so good for creating atmosphere!
The sound design also kept me on edge despite it probably just being strange sounds on a random timer haha, great work!
Absolutely stunning entry for the gamejam, I love the mechanic of pausing the tapes on a specific section! I love the visual style, and the audio really added to the eeriness!
There were a few points where a bit more time and polish would have enhanced the game, such as fixing missing colliders and blending audio zones, but overall this is a game to be proud of!
The art you've made for this game is gorgeous, I'm blown away by how many great drawings you completed in such a short time. It's hard to make a complete judgement on the combat as there were only 2 fights, but being able to restore your sanity rather than blocking incoming damage fits really well thematically!