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Zigtail

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A member registered Feb 14, 2019 · View creator page →

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My god was this a change from the other submissions, the vibes in this were immaculate, it really felt like a 2000s era flash game in the best way!

I couldn't even beat the game on easy, though I think I got close, but it was fun regardless!

I really like the format of switching between the game and 'flashbacks'!

Those directional knocks really scared me the first few times

The visual and sound in this are great, the billboarded assets work really well and the atmosphere feels nice.
I wasn't able to get through the door after the parkour, I tried everything I could think of, but unfortunately was stuck there, which is a shame since it seems like there's a lot more content beyond it.

I absolutely love the visuals, not only the beautiful hand drawn 2D objects, but the texturing, especially in the house, looks like it's been crafted with so much care!
There were a few performance issues and small glitches, but for a first game this was really impressive, I managed to get to the end, and was impressed by a lot of the small things!

The story in this was really interesting, and I enjoyed that final twist on the plot! The switching between the security room and the feed was super interesting.

Congratulations on a really cool submission!

This was such a well put together experience, the distance from the car to the village really had me on edge and made me feel super lost.

And the visuals, my god they were good! Especially the VHS overlay, very impressive work, I'd love to see how you pulled that off!

I love your artistic style and the idea for the game, I really felt like I was working a late night shift, especially with remembering to drink coffee.
Some things such as building the burger or even turning to the sides were not very clear within the game, and took some time to figure out, having some sort of clear indication such as ever present arrows or a sign that says 'burger station' would bring the game together a lot more!

Great job and idea! I'd love a full game where you transcribe tapes that are holding some deeper story between them! The controls were overwhelming, but I kind of liked it, and I picked up on everything pretty quick. I do agree with sportaduck in that the text occasionally hurt my eyes due to the effects.

Thank you! I actually based this on real footage that I recorded a year ago which had that super liminal feel to it, it was a lot of fun bringing it to life!

Thank you!! I definitely made some of the puzzle aspects a bit too tricky haha!

Thanks so much for the video! Was exciting to watch someone else play, I've been doing HTML for accessibility, but should I include a download version too?

I definitely made one aspect of the puzzles a bit too tricky, though you were very close to actually finding the end. The end footage is dashcam of a real crash that I found online, nobody was badly injured thankfully, despite how gnarly it looked.

Thanks again for playing, and yes I'm Australian haha.

I think the best case would be slowing the player to around a quarter speed when they look up or down, which would feel like tip toeing or crawling respectively. I'm not sure how you've coded it currently, but you could use an offset parent to allow the camera to move up or down without getting in the way of the movement code!

Very fun little experience, I was really impressed that the house was fully modelled inside and out, it felt like a real home. The additional camera controls with looking up and down were very innovative, I liked the mechanics, but they were a little clunky with having to stand completely still and not being able to adjust.

Congrats on a great entry though! I really enjoyed the writing for each ending.

Thank you!

I don't think this game is about ham..

Really amazing entry guys! I was hoping that the scary part would be along the lines of what it was, I loved its design. Congratulations to the sound design and the incredible animations!

This was a really cool story and experience! I especially love the opening sequence, and the looping rooms that made me feel really trapped. The VA was a nice touch, especially the child's voice was extremely convincing! Great work to everyone involved!!

Yeah I used the map, I only realised the second time that the cross was the well and not the starting point haha.

The grace time I tried to use to find more coal, but was unsuccessful with the darkness, and I did use it to close the tiny gap to the exit right at the end.

I did manage to beat it on my second try too!

My god was this stressful, the combination of rocks breaking, feeling so close, yet missing just a few coal and the entity staring at you for a moment before retreating to the shadow was so good for creating atmosphere!

The sound design also kept me on edge despite it probably just being strange sounds on a random timer haha, great work!

Absolutely stunning entry for the gamejam, I love the mechanic of pausing the tapes on a specific section! I love the visual style, and the audio really added to the eeriness!

There were a few points where a bit more time and polish would have enhanced the game, such as fixing missing colliders and blending audio zones, but overall this is a game to be proud of!

This was really well written, and the music is absolutely stunning, I felt like I was completely in the video store!

I tried to get a lot of unique endings, and it was cool to see the large variety of them.

Colin hates me.

I really enjoy how you whittle down the number of kids, and the overall style and sound blend together really well! I think this could look even better if every object had the same texel density to make everything really cohesive!

Thanks so much for the video! It's interesting to see how other people approach the game, and there's definitely a few things I'd change in hindsight to make the start less obtuse!

Thanks! I had a lot of fun with a friend of mine recording them all

Thanks so much!

I really like the post processing effect and the camera swing!

Using arrows as the only source of light is such a clever idea! Having that brief illumination as the flame flies down a corridor is a super cool effect.

I love the models! And that SSS in the first scene, wow! For some reason this is the only game I didn't read the controls for, and I got to the final boss without realising I could shoot haha, very fun to kite around all the enemies and projectiles.

Having a proper smoke simulation for this game is so cool! I enjoyed balancing watching the candles and the enemies, though the tiny oar cooldown made it a little easy to just bash every monster that entered my boat.

8092! (2mins). What a groovy vibe, the Frutiger Aero aesthetic is perfect for this kind of game, it feels so nostalgic despite never having played anything like this as a kid! I like how there's a small balance of getting a higher jump to score bigger combos versus just getting as many as possible.

The art you've made for this game is gorgeous, I'm blown away by how many great drawings you completed in such a short time. It's hard to make a complete judgement on the combat as there were only 2 fights, but being able to restore your sanity rather than blocking incoming damage fits really well thematically!

I did! I got the bad ending... :(. I tried again, but encountered a bug where I couldn't click any of the travel locations, and I'm short on review time so I had to leave it there unfortunately. When the post credits started though I got a proper fright and was very impressed!

Really cool visuals, the limited kindle flame and circle of view make the atmosphere a little more urgent.

Absolutely incredible story, had me tearing up at the end! The concept is great, and I love how chill the Jackal is, they've been doing this since ancient times after all.

I like the kaiju style take on the theme! Was very fun to get to house size and then expand to quadruple the size in a short instant!

If only it was this easy to make $1,180!! I like how stressful it immediately got, and the rock paper scissors mechanic to offset rng was really clever!

The death animations are really cool, love the different held poses. Really impressive amount of work for the short jam!

"Net Worth". Incredible. It was fun to see what kinds of things were being pulled up, I never encountered the beast myself, but the sequence looks really cool in your video!

The cinematics of this were absolutely bonkers, I love the contrast of the silly main character and the cool as hell slow motion slams!