Ran this back in 2020/21 as a 2-player campaign for 20 sessions and we only got through about one third of the content. Easy recommendation for anyone looking for an imaginitive oldschool campaign with lots of cool stuff in it.
NubiS
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One of my favourite Mothership adventures.
Here's some handouts I made if anyone finds them useful: https://drive.google.com/drive/folders/1BOqTfJ45ieW3MRWnGxIgoMWCIsoWd3V5
(Feel free to delete this comment if it's out of bounds)
Hi, the program throws an error when I try running it on macOS Mojave 10.14.6 in terminal or iTerm. Here's what the report is:
dyld: lazy symbol binding failed: Symbol not found: _objc_opt_respondsToSelector Expected in: /usr/lib/libobjc.A.dylib dyld: Symbol not found: _objc_opt_respondsToSelector Expected in: /usr/lib/libobjc.A.dylib Referenced from: crtview-mac (which was built for Mac OS X 10.15)
Any idea what the problem is? Cheers.
I've bought NAME THIS ALCHEMICAL BOOK because I was curious about the ideas it contains, and I was not disappointed. I've incorporated many ideas from it into my Hot Springs Island game I'm running with the Into the Unknown system (5e-b/x hack) and, with a bit of tweaking, it works like a charm.
This makes me very interested in HMtW, assuming the system will have a similar rules-light style. The Obsidian Publishing idea seems great as well. I love the idea of combining a box set (multiple small books at the table) and the Obsidian Portal which I would use to reference rules during play - I always have my laptop with me when GMing for faster rules reference, music, note-taking, rolling heaps of dice quickly, etc.
The only question I have right now: is HMtW going to be focusing on the megadungeon experience exclusively, or will there be any subsystems included that deal with overland travel / hexcrawling?
I'm definitely keeping my eye on your project. Good luck!