Thanks! Fixed now
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Well, while I agree that it's more common for people in general to be able to come up with ideas than being able to implement them, in teams there is generally room for both.
Coming up with ideas is also a skill. You can have talent for it, sure, but there is a deep set of methodology which goes far beyond intuitite, naive ideation. People who implement things tend to also have limited time to come up with ideas, as a result a team of ideation, design, implementation and testing competences can have room for all sorts of people.
Furthermore, games that end up as ideas or designs can still have value. Maybe they are implemented in the future, in another format or just constitute excellent expansion of the ideators mind. But I agree that it is fun to manifest ideas for a variety of reasons as well. : )
Well, the fact that you know to click something is already sort of good enough. : ) The rest is mystery, social experimentation and potentially recognised as gameplay similar to famous, casual classic mine sweeper. : )
Är det någon särskild du syftar på?
Giffarna är inspelade med antingen Honeycam eller LICEcap.
Spelet är gjort i Unity, där använder jag Unity's animations-komponent. I vissa fall är det animering av värden i komponenterna (såsom i intro-skärmen) och i andra fall är det sprite-animationer (såsom på sprite:sen).
Alla sprite sheets är gjorda av den eminente Josef på YCJY. Viss animering är eller är delvis programmatisk, såsom gevärs- och jetpack-elden. : )
Thanks for playing! Yeah, I used this jam as an excuse to buy and try out P8 (and fantasy consoles in general), so I set the bar pretty low so I wouldn't get caught in feature creeping. Definitely want to expand on it a bit now after the jam, then again there are always other projects. : P