Me costo igual entender cómo funcionaban las cosas(Mecanicas), creo que es la falta de un "Tutorial" para cachar mas o menos tu objetivo, el tema de los de las paredes secretas estan buenas pero pienso que para el primer nivel es como muy... "Difícil" para algunos jugadores, la idea es buena pero hay dos opciones: hacer que esas paredes tengan algo que identifique que se pueda atravesar o colocarlas en niveles más adelante, para ir balanceando el nivel. Los sprites, la música y el escenario estan excelentes.
ZeroLeL
Creator of
Recent community posts
Hey DaFluffyPotato i like your games a lot, if you can give me a Feedback about my game to improve myself like a Game Designer ill be so greatfull
There is the link: https://zerolel.itch.io/mustafar-jump
Plz enjoy it and keep doing this beautifull games
Hello there! im Walter a new member here and im in a "Prototype" Game design now.
This game is a Jumper/Platformer genre with a variety of concepts to implement and here is the G.D.D Example: goo.gl/bkkPSB
Basically ill put all of the future changes for the game and of course ill need a little feedback of it to improve my capability starting with the Future changes to te next version of Mustafar Jump Prototype V.1.2.0:
-Fire projectiles Mechanics change (ASWD) *New
-Fix and try to improve the "Lava" Mechanics *Changes
-Fix and improve the new mini-enemies Mechanics *Changes
-Try to change the size of the background, Platforms and characters *Changes
-Puzzle Mechanics to make it more hard *New
-Finally polish the art of the game *New
There is the Link of the Game for the current Feedback and of course "Enjoy it": https://zerolel.itch.io/mustafar-jump