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zepht

37
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16
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1
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A member registered Sep 30, 2022 · View creator page →

Creator of

Recent community posts

Happy to hear the feedback! Though that is a perplexing bug to hear, I have no idea how that possibly could have happened unless you had some other controller plugged in by accident somehow :0

Cute game! The stylisation is very charming! Had a lot of fun trying to get to the right floors, though at some points i was confused why some patrons appeared in the top right list but not the left height bar. The currency and sudden walk around controls confused me since they seem to be pretty unpolished, but otherwise very nice game!

This is such a creative direction to take. I spent so long crafting trategies but the best i managed was reaching the last turn without the revive, or reaching the second phase with the revive but struggling to get through the claws. Amazing premise and great game!!!

Neat project! I struggled to understand why some cards had different filters on them and if the 5 cards reset was a positive or negative. The game lagged a lot when trying to make the trek across the 2km but the ability gimmick and gameplay style was quite curious indeed!

Very epic, took me a while to figure out how to know how many bullets i have, but once i understood it, it was very easy to get in the zone, great game!!

Nice concept, was fun to play around with for a bit once i understood the gimmick. I found the controls to be a bit finnicky though, would be nice if there were buttons on the edges of the board you could press with mouse to do the slide actions in the 6 directions

Neat baseline but clearly has a lot left to go. The music was a little bit overwhelming when it started stacking. The rush to try to manipulate the environment to be able to reach locations was fun though!

Nice game! Once i figured out what i was doing it was quite fun! I would love to see this developed further with some sort of progression mechanics, it really reminds me of those flash games where you have to launch a character as far as possible.

Looks great, the painted 3d models reminded me of Sea of Thieves. However I did not at all understand why i was succeeding or failing when picking specific cards. I thought i had to pay attention to if the card matches the same category but it made me fail for that so im really not sure.

Beautifully drawn game, the puzzles were very fun to solve and think about how the gear reductions work! Somewhat struggled to see how the game relates to the theme but perhaps thats just because i wasnt paying too much attention to the dialogue.

This is such a charming game, the extraction aspect really plays in nicely into the theme. Wish the popups over items appeared faster but otherwise would love to see this further developed!

A solid baseline for a project especially doing it entirely from scratch, though a few elements make it quite difficult to play. I couldnt complete a lot of orders because either the food i needed wasnt appearing or I didnt have enough time to navigate back and forth fast enough to assemble everything. It was also a little bit unclear as to where which objects could be placed especially when some of the level collision let the player walk on the counters and belts. 

Neat project, though i found it very hard to juggle the timer, and didnt understand when i was getting upgrades. On my first attempt i timed out immediately but was still able to play in the background and end up killing the boss.

The pin actually removed the beartrap off your head which was set to snap off when time runs out! This was also required before you could enter the furnace!

Thank you for the kind words and feedback!  Regarding the concern of the leaderboard, that has been thoroughly thought through! The game doesnt pit you against the best scores, it pits you against the most recent scores, so the scores will be cycling out as more poeple play. And they wont necessarily be biasing upwards because even if someone tries to complete the game with a slow time and they get the bad ending, it will be saved anyways, which should self regulate the system!

Very refreshing take on a turn based randomised battle system! Artwork and progression is very nice! 
Somewhat struggled to feel the relevance of the countdown theme.

Its simple but the extraction and progression mechanics made for a fun optimisation challenge! Reminded me of pikmin in a way!

Absolutely amazing all around! Only note is that the rat king can be cheesed by lodging behind them!

I like the squid character design but the inevitable ending was quite dreary ;w;

Nicely done! The control scheme works very nicely for having such a large interface to interact with. The personalisation of the instructions being bumbling made for a fun little loop!

Neat little concept! It took a few attempts but i eventually came to understand how it works and managed to win! I dont entirely understand what the different gears since my current understanding is that the whole minigame is decided by how close you are to timing the boost correctly. 

Thank you thank you!
If by saw audio you mean the voice, then it was just a bunch of filtering done on a recording of one of our voices. If you mean the various stingers and sound effects, those were created by our teams musician!

this is so cool, the UI elements are very clean!

Honestly, an amazing little game. i love the mechanics of controlling a swarm of little climbers. The gameplay felt real good though could have some minor tweaks for polish, such as variable jump height especially for those staircase like sections. The game was a very pleasant experience and was stylised very nicely. Perhaps having the tutorial section feel more incremental, because the second jump requiring 4 characters to climb up was very steep, and we didnt really get to see that utilised anywhere else. Overall, very good stuff.

This could definitely go somewhere, though the controller still leaves a lot to be desired. In the future, try to see if you can make your character controllers feel responsive and snappy to use. The 3d parkour section also is very unforgiving and quite unstable, especially around the teleporting block. The enemies also didnt particularly feel like they fit in with the rest of the game, sort of feeling like they were an after thought. Perhaps see about making sure your ideas all work together for a more cohesive gameplay loop next time. Otherwise, pretty good attempt!

This was really fun, the risk vs reward has really been captured well, making this almost feel like a strategy game. Very good stuff!

Was tricky to get a hang of how its intended to play and felt very tricky to even try and get it into one hoop. the physics felt strangely inconsistent, but the game definitely feels like it has something going for it. Camera movements are a bit confusing, and the fact that the verticality applied to the ball is also based on looking angle didnt feel like a polished mechanic. on the other hand the visuals are done quite nicely, and i was able to interpret the goal of getting into the hoops at a glance.

glad to hear you enjoyed it! i tried to get enter to work but i didnt quite manage getting that working in time. thinking back on it now i think i might know how i could have done it though-

curse words arent even mandatory! theres a bunch of other disrespectful or dumb phrases that also work!

also with ella, if you just do up attacks on her, swapping left to right as she does her big swings, she basically cant hit you and doesnt even use the spin attack!

absolutely charming game. amazing gameplay loop and tutorialisation. very hard to put it down. It feels very fair and responsive. Visuals are great, but it doesnt entirely feel like its themed around ascension. Either way, a great product made.

pretty good stuff! got pretty far and then accidentally pressed R and lost all of my progress. 

Definitely a very competent game thats very polished

Great visuals, simple yet mesmerising. Perfectly encapsulates the theme, gameplay is simple yet very good, if not a bit tricky at times. music was also very good and made me feel a bit less bad about being entirely stuck at the section with a grid of red cubes. i feel like if the cubes were a bit more aligned, that section would have been way more doable

Really fun and well made mechanics. unfortunately can get quite difficult when the camera doesnt want to cooperate. I really like how the bubbles respawn when you lose momentum. it feels very punishing that there are no time checkpoints even from the very beginning, but i suppose that makes sense. Very nice artistically and a great implementation of the theme too!

Beautiful visuals, very fun to fight, a bit cheesable but very pleasant experience over all!!!!

Very cool little tool!!!!

The game seems to not properly work on some devices, so if you can't jump high enough then it's not your fault. I was the artist for the one but I'm currently working on recoding the game, not as a submission but just to do the idea justice.