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ZenZen07

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A member registered Apr 08, 2024 · View creator page →

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UPDATE 1 !

-> Add 2 skills

    - Ricochet Arrow (2 ricochets)

    - Explosion (Fire Aoe)

-> Add 3 elementary alterations

    - Burn (causes damages per second)

    - Electrification (Final damage is increased by 150%.)

    - Refrigeration (Slow down enemies)

Each elementary alteration have a visible effect on enemy

-> First boss (The necromancer)

The first boss use fireballs and monsters invocations

-> Increase global difficulty


UPDATE 1 !

-> Add 2 skills

    - Ricochet Arrow (2 ricochets)

    - Explosion (Fire Aoe)

-> Add 3 elementary alterations

    - Burn (causes damages per second)

    - Electrification (Final damage is increased by 150%.)

    - Refrigeration (Slow down enemies)

Each elementary alteration have a visible effect on enemy

-> First boss (The necromancer)

The first boss use fireballs and monsters invocations

-> Increase global difficulty

Hi everyone!

Today I'm presenting the second 2D game I've made, which is 30% complete, using Unity 6 and the C# language, called “Endless Darkness.”

It's a game in which you play a little character in armor, trapped in a large room in a dungeon, and you have to face waves of increasingly powerful monsters.

The entire gameplay is based on upgrades that you can obtain by gaining levels or killing elite enemies. (No bosses for now.)

The upgrades affect the character's basic attack, which you launch at your initiative using the space bar.

The upgrades also affect the acquisition of spells/skills, which are launched automatically.

Rarity of upgrades (4)

-> Normal

-> Uncommon

-> Rare

-> Legendary

Spells/Skills (8)

-> Fireball

-> Ice Shard

-> Lightning Bolt

-> Divine Sword

-> Sword of Darkness

-> Arrow 

-> Javelin

-> Tomahawk

Each spell/skill has its own statistics, often shared with others (7)

-> Damage

-> Critical chance

-> Critical damage

-> Area of effect

-> Attack delay

-> Movement speed

-> Number of projectiles

Monsters (currently two, the slime and the bat) will attack you when they are in close combat, causing you to lose a certain number of health points.

To regain health points, you will find small health potions on the monsters.

Your health is displayed at the top right of the interface. If it drops to zero, you will be sent back to the menu and will have to start over.

The experience bar is at the bottom of the screen. When it is full, you will level up and have a choice of three upgrades.

Your score is displayed at the top left.

The wave number is at the top.

The higher the wave number, the greater the difficulty.

This game has given me a lot of additional knowledge for designing more advanced/complex games. 

The game is 30% complete in terms of what I have in mind. It took me a week and a half/two weeks.

The graphics aren't amazing, as I had to make do with free resources.

For now, there is no music or sound.

The resources I used are all free to use.

I used resources from itch.io (https://itch.io/), Opengameart (https://opengameart.org/), Freepik (illustrations, https://www.freepik.com/), SVGRepo (icons, https://www.svgrepo.com/), and Dafont (fonts, https://www.dafont.com/fr/).

So how far will you go?

https://zenzen07.itch.io/endless-darkness

Feel free to give your feedback, report any bugs, and suggest improvements.

Thank you, have a great day!

Update (03/11/2025)

-> Add first boss

-> Add activate/desactivate Music and SFX

-> Enemies can get a shield

Update (03/11/2025)

-> Add first Boss

-> Add Activate/Desactivate Music and SFX

-> Enemies can get a shield

--- ENGLISH DESCRIPTION ---

Hello, everyone! My name is Jimmy, I'm 29 years old, and I'm self-taught in web development and game creation using UNITY (C#).

I'm going to present the first 2D game project that I'm making public, which is also the first game I've made with UNITY. Now it's time to shine a light on it and gather ideas for improvements to make it a fun and challenging game. My imagination is limited LOL, so I would appreciate as much feedback as possible. 

If I had to describe the game differently than on its ITCH page, I would say this:

Do you want a game where the slightest mistake kills you and you have to start all over again?

More seriously, Endless Cosmic Battle is a top-down 2D shooter game where you play as a spaceship that must face an endless wave of increasingly powerful enemies as well as equally annoying cosmic objects xD.

Currently, there are 7 types of enemies, 3 different cosmic objects, and 7 bonuses. 

Project Itch link : https://zenzen07.itch.io/endless-cosmic-battle

--- FRENCH DESCRIPTION ---

Bonjour à tous ! Je m'appelle Jimmy et j'ai 29 ans, je suis autodidacte en développement web et à la création de jeu sur UNITY (C#)

Je vais vous présenter le premier projet de jeu 2D que je rends public, c'est aussi le premier jeu que j'ai fait avec UNITY. Aujourd'hui il est temps de lui apporter un peu de lumière afin de recueillir des pistes d'améliorations pour en faire un jeu plaisant et de défi. Mon imagination étant faible, j'aimerais avoir le plus de critiques possible. 

Si je devais présenter le jeu différemment que sur sa page ITCH, je dirais ceci :

Vous voulez un jeu où la moindre faute vous fasse mourir et tout recommencer ?

Plus sérieusement, Endless Cosmic Battle est un jeu top-down shooter 2D où vous incarnez un vaisseau spatial qui doit faire face à une vague infinie d'ennemis de plus en plus puissants ainsi que des objets cosmiques tout aussi chiants xD 

En ce moment, il y a 7 types d'ennemis, 3 objets cosmiques différents et 7 bonus 

Lien du projet Itch : https://zenzen07.itch.io/endless-cosmic-battle