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zenk

31
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A member registered May 30, 2018 · View creator page →

Creator of

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Gonna say, I find the story premise and the presentation (explosions!!!) to be absolutely hilarious, enjoyed every bit of it. And the puzzles are really good; I didn't expect programming puzzles based on BF to work because it is such a famous and simplistic language, but the limits you imposed on the player made the puzzles very effective and fun to solve. Good job!

The game is very polished and fun to play! I enjoy exploring different shapes to cast new spells. The art and animation is great too.

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As someone who enjoys linguistic and programming puzzles a lot, this game is fantastic. The level design is very well-executed, with new mechanics gradually introduced in one single connected map. The interpretive spellcasting allowed some very interesting puzzles and is quite fun to learn. The artstyle is adorable, too!

Some minor issues: Like others, I got stuck after the fourth spell. In my case, I wrongly assumed that the fire rune meant "spawn", the spawn rune meant "fire", and the remove rune should be "water" or something, and it took me a while to figure out I was wrong. I think adding a "spawn-rock" spell as hint could clear things up a little...? Also, for a game jam themed "loop", I think the loop rune was introduced a bit late; I hope there could be some more puzzles that use loops, it's a very fun mechanic! 

But that's basically all the issues I've got. Overall it's still a wonderful game, one of my favorite in the game jam, job well done!

Glad you like the art and music! And yeah I agree the game difficulty need some major adjustment :P  Thank you so much for your feedback! 

Thank you so much!

Thanks for your feedback! 

About starting position: the game concept is that each level would have more than one valid solution; by choosing different starting positions, the required rhythm would be different, so each player could get a different melody in their playthrough. Therefore, I chose not to limit the starting position, but I guess that backfired horribly by making the game way too difficult. The hints were added to remedy the issue but they weren't quite effective. Will definitely try to balance the puzzles more for the post-jam version.

Thanks for playing! 感谢好评,夜师傅可爱捏🥰

Thank you so much!  

Great game, this is such a unique take on the theme. I like the art style a lot too. Though I hope I could control the plane's roll axis, because I kept crashing myself while changing the direction lol.

The execution of game is perfect. I've seen several games that explored music loops (including mine), but this one is the most polished and well-executed so far. I do hope it could be more challenging or have some sort of ending, but then, the game is already fantastic. Good job!

Thanks for your feedback! Yeah I agree, the introduction/tutorial is too vague. The hint for level 1 was meant to be more explicit, but I accidentally put the hints for level 2 in level 1 instead... that was entirely my mistake lol. And thanks for spotting the bug; I placed in the bubbles last minute so there are actually several levels lacking them, my bad.

Simple but fun. And the art is so cute!

The atmosphere and narrative of the game is actually superb. Reading these spam mails are so much fun, and then I see that one mail and the screen goes dark... what an experience. Great job!!

Thanks!!

Thank you for playing :D

I agree the difficulty curve is a bit too steep lol. Now that I think about it, I probably should have extended the tutorial levels, currently the mechanic is quite hard to grasp. Thanks for your feedback! 

Thanks for playing! Glad you like the animation ;-)

Thanks for playing!

Fun game, the concept is quite simple, but the visuals and sounds do a great job making the experience really enjoyable. I do hope the game could have some more variations as it progresses, perhaps new spells or some special encounters? 

Still, great work!

A platformer controlled by music loop is such a cool idea, and an entire DAW as the user interface!? That's super impressive. The sound and art direction is also really fun. Great game!

Great game! It starts like another game where you need to find a circular path, but the introduction of sokoban is super clever. The puzzles are well designed too; I really enjoyed it! 

动效好炫好爽,极简画风但是画面密度正正好,即便都是方块构成的地图、也不会有画面重复感让探索变得枯燥,这点感觉超级厉害;探索收集和速度机制有种FEZ+动物井+闰年的感觉(??),一点一点破开新区域非常有趣;总得来说很强的游戏!

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感谢!!!

Thank you so much!

The art is absolutely fantastic! I also think the time charge is really interesting and neatly implemented, and the level designs use the mechanic effectively for some great platforming puzzles. Although I don't think it completely fits the theme...?, it's still a very cool mechanic on its own, and I can see it being expanded into a larger game. 

Anyway, great work!

Fun factory game! And the music is amazing!

Thanks!!

Difficult but fun game! Got the cake in 954 seconds. At some point I fall off a platform onto a checkpoint, and had to replay the entire level :-(

Some thought: the ability loop is a really cool idea, but I think the level design could try to force the player to plan their loops more? In my case, I basically stand idle on each platform, wait an entire cycle for the ability I need, and then make the jump. Maybe some form of time limit, like crumbling platforms, in certain levels could be great.

Anyway, great game!

The art and audio is amazing! The rotary phone is really well implemented and enjoyable to play with; I especially like the dialing sound it makes. Though, it did take me some time to figure out how to use a rotary phone...

Thank you!!

Thank you so much for the feedback!