Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

zenchronus

5
Posts
A member registered May 31, 2020

Recent community posts

Same here. The amount being produced is correct but the numbers in the production (how much is being produced and how much used) stay the same when changing pips

The new start is WAY slower than the previous version. The passive income crawls along with repeated defeats compared to the immediate jump into combat with the last one

The "Fill Water Bottle" and "Synthesize Food" actions at the central compound don't carry over loop progress from the ones in other places. Is this by design? I assume they're the same device as the one at Talos so it should combine.

Mouseover for cost on upgrading tables doesn't work

You misspelled coolant