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ZenActua

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A member registered Jun 10, 2020 · View creator page →

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Glad my feedback could help. 

Feedback should point out what a person thinks is right and wrong with a product. Because of that, I like to tell what I liked and what I disliked with why I disliked it. It may be opinions but sometimes the feel is the most important part.

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Just to exemplify the problem, in the 4th level or so the enemies likely end up on the same platform as you so you have to wait or just keep firing all the time in that level. 

That said I still enjoyed it. I just find the idea of a platformer where you don't even know where YOU are is hard to play.  I think if nothing else the PC should always be visible.

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Personally, I like this one. I doubt I could say what it gets right better than Sol so I will tell you my only problem. To me, this should have been a one-button game. You got 18/20 stars from me.

If you see multiple of my comment for some reason, I had issues with rating and I posted this comment like 3 times.

The way I see it, there is a Good Idea here, It just does not read well at all in my opinion.

My way of getting around ignorance when it comes to builds broke the UI and other things. I accidentally broke SortingLayers.

Yeah, Sorry. I was on crunch and did not test the build. It worked fine in Engine but yeah.

I agree. I hate downloading it every time when UnZipping is a built-in feature of the Windows OS.

Honestly the first thing i thought of was a quote I heard a long time ago. 

"Aim for the stars and you may hit the Moon"

The way I interpret it is to set your aspirations high, expecting not to reach them fully, for what you achieve will be great.

So glad it is not the limitation. too limiting of a limitation.

So shaking everything on screen would count as screen shake but effects that would not be recognized as screen shake like, for example, a ripple effect would be allowed

I think I will use this as a placeholder for my game art

The Rules on discord said to submit early and attach a game once finished so that is what i am doing