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Zelgadis87

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A member registered Oct 18, 2015 · View creator page →

Recent community posts

Came here from Haelian :) Very nice little game!! Really liked the atmosphere and the great art style & animations!

Progression was a bit off, had moments where there was too much to wait (mostly to unlock the crystal and then the distillery), then all of a sudden becomes soooo fast, with all upgrades unlocked in a few seconds. I did not bother to wait for the game to open, as after 10 minutes of activity there seemed to be no progress and no upgrades to look for.

Great game, congrats!

Really entertaining game! Reached the 12th boss, but couldn’t manage to kill it :( Here are my suggestions:

  • Visually split the play and sell effects, so that cards read better. I was thinking something like an horizontal line, where on top is the play effect and on bottom the sell effect (including something like Gain: X gold, so that you can remove the huge gold icon in the top right corner, which initially I assumed was the cost to play)
  • In later levels, gold is mostly unused, since you don’t want to bloat the deck too much. Some suggestions copied from other games would be: reroll the store and/or remove cards for a price and/or buy consumables/relics (the latter introduces a lot of new complexities, which I’m not sure are worth it)
  • Keep the same draw rate, but allow more cards in hand (10 perhaps?), because right now “draw 4 cards” cards basically only work when you have no other cards in hand, which seems a bit odd

Great game and great work!

Amazing prototype!!! Played for tons of hours and really enjoyed it! I have finally won with the hellhound strat, I think it’s one of only few working strats, but nonetheless gratz on the idea and execution! Looking forward to new updates!