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Really entertaining game! Reached the 12th boss, but couldn’t manage to kill it :( Here are my suggestions:

  • Visually split the play and sell effects, so that cards read better. I was thinking something like an horizontal line, where on top is the play effect and on bottom the sell effect (including something like Gain: X gold, so that you can remove the huge gold icon in the top right corner, which initially I assumed was the cost to play)
  • In later levels, gold is mostly unused, since you don’t want to bloat the deck too much. Some suggestions copied from other games would be: reroll the store and/or remove cards for a price and/or buy consumables/relics (the latter introduces a lot of new complexities, which I’m not sure are worth it)
  • Keep the same draw rate, but allow more cards in hand (10 perhaps?), because right now “draw 4 cards” cards basically only work when you have no other cards in hand, which seems a bit odd

Great game and great work!