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Zeldatechie

19
Posts
A member registered Aug 25, 2022 · View creator page →

Creator of

Recent community posts

Very fun game!

Glad you enjoyed it! Wait until you see the other 2 once you defeat him ;)

We had made the scope of the game too big and we're having issues making the web build that we were unable to submit the downloading version in time. Lesson learned for next jam! Hopefully you managed to play with keyboard controls at the very least! Appreciate the feedback

Yeah there were some things we had to cut due to time constraints so we missed out on some important details. The gravestones do have visuals to indicate when it's landing, there is a shadow that appears when it starts to fall. It took us a while to try and find a good balance because at some point it was really easy to dodge by simply walking around. We even timed the gravestones throws to about the same amount of time that the dodge recharges so that it always felt like you just barely made it!

Thank you for playing! Yeah when we started this project we had a lot of ambition and took too long to realize our scope was too big for what we had which ultimately lead us to miss out on those sorts of things like game juice. I hope you enjoyed the game and appreciated the feedback!

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Nah man, don't do that to yourself. It happens. I like the art style although I'm not sure that a way to attack was implemented. Had it been i'm sure this game would be a lot of fun!

Not bad, I feel like there could be better indicators of when the bosses are attacking. The first boss being centered in the middle led me to sort of hold middle mouse with the gun and just keep moving around on the edges. The second boss felt a little unfair with the beam coming out seemingly instantly. A bit more telegraphing in the moves will definitely help! Nice game overall!

The controls were a bit cumbersome and a bit buggy but neat idea! Love the concept of hitting different parts of a boss in order to defeat it. I was able to just infinitely roll and push the boss off screen which was a little frustrating considering I couldn't actually hit it.

At some point we had considered the ability to create a piece of armor that could protect you temporarily but we didn't feel like we had enough time to properly implement it as well as rebalancing in order to make the game still feel challenging. Thank you so much for playing!

There is music and audio, however, Unity's Web GL builds while still better than before still has bugs and we were unable to iron them out before launch. It's possible the audio may have been bugged when you were playing. Hopefully you still enjoyed playing the game. Thank you so much for the feedback!

Great game. Managed to beat it first try even on trackpad! One thing to note, I would like if the player was a little easier to see, perhaps like a white outline or something to distinguish it from the projectiles from the enemies, at time I felt like I got hit because I was confused as to what was what. Otherwise awesome game!

Fun but it looks like it was made for mobile so the controls were not very intuitive

Great game!

Thank you very much for the wonderful feedback! Yeah I agree we missed the mark on that one. It was difficult to try and incorporate the 2d/3d mix without it looking weird and overlooked that little detail. The projectiles were a scope change and it was a bit hacked in but I think it worked out well! Thank you for playing the game, did you beat it perchance?

Looks great, the second boss doesn't really give you much time to charge your shield and I felt like the difficulty scale went up a lot right after the first one

Pretty good! Controls felt a bit cumbersome but overall nice game!

Very nice game! Would be interested to see more if you end up tweaking the mechanics. Right now I don't feel like there is much of a downside to taking too long

Looking pretty good! Love the concept

Agreed, we had more planned but the scope was too large and we needed to dial it back. Appreciate the feedback!