Great job on this! Cute and fun. c:
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I'm glad you enjoyed it!! It's been a while since I last worked on this but I definitely plan on coming back to it. c: Part of the hangup is that I'd like to commission at least one CG scene, which I'll have to pay for out-of-pocket, and my coding is a bit rusty as well. Thank you so much for playing, though, and this will eventually be finished!
Cool game (with a great logo to match)!! I wasn't able to figure out who the killer was on my own (I only got it by entering the names of all of the named characters) but I've never been good at solving mysteries, haha. The answer was really clever!
I'd love to see more of these characters!
I played "If in Your Dreams; the Flood" first, and really enjoyed it, but then when I played "Beyond Yesterday's Grasp," the ending that I got didn't seem to match up with the rest of the story. I got the "Surrender" ending, but I had succeeded in bringing down Genevieve's killer, so it didn't make sense. Plus, the transition to the last scene was abrupt, as if it had been programmed wrong. Then, the game stated that I had read all three stories, when I hadn't even opened "Let Go." yet.
I really enjoyed what I saw of this game, but these bugs make it feel like I'm getting an incomplete experience. Is there any possibility of having them fixed?
This is a really beautiful game. I like the way that the scenes were shown in a disconnected way, gradually revealing more information on Cirrus and Xephyr's relationship and on the virus. I especially loved Xephyr's interaction with the doctor, Nova. I could only find one ending, though - trying different options during the battle segment didn't change the outcome I got.
This is quite possibly the wildest VN I've ever played, and I've played some crazy shit. Really loved what you did here, amazing job. The only thing I would've wished for would be music and sound effects to supplement the atmosphere - you can find lots of great free resources online.
I think it was less an issue of the timing and more that I didn't understand what everything represented. I didn't realize that the bar in the middle showed what Rodney wanted to make, I thought that it showed who was getting suspicious alongside the faces. I don't know if It's a huge deal, though, I figured it out in time to get all four endings within 15 minutes or so.
I downloaded the game as a zip file. I was thinking about it today and I think I might have extracted the game wrong, haha. I'll try it again when I'm on my computer and let you know if it works.
Oh my god, I've played interactive fiction before but never on Twitter! It took me a little bit to figure out how it actually worked but I got the hang of it eventually. It was super adorable. ^_^ I'd love to see Mike and Steph in something else! I really got a sense for their personalities even through such a short game.
I replayed the game multiple times, basically taking it in degrees - I started out by leaving Amy alone, and then my next time I left it alone after the hug, and so on and so forth. It was an unpleasant and impactful surprise when the player character continued to go forth anyway without me choosing for them to do so. It sort of emphasized the non-consensual atmosphere and made it go both ways, to Amy and to the player (although of course having a video game character not listen to my input is nowhere near the same experience as being raped).
I also just want to mention that the phrase "You can try to rape me again if you like" really drove it all home for me. It's one thing for a character I'm controlling to rape "someone" but it's on another level to rape "you," never mind making multiple attempts at it.
This is a really cool game! I like what you did with the hit bars. (Had to play it on easy mode though because I suck at shooters, haha.) I hope the girls figure out the programming so Chris can talk in the color she wants!
It was near the end, where Clara tells Simon and Adrian why she's so angry and then everyone's sad.
Honestly, I enjoyed this so much. The original [redacted] Life was great - it used clever programming to move the story along, and the story itself was intriguing, but it missed out on the more emotional side that it could have gotten into. This is exactly what the original game was missing, I think, to make it go from a great game to a nearly perfect one. I think this is the part where I say "headcanon accepted." c:
Oh, wow, thanks h2n0! An expansion on this could be cool but I'm not sure exactly what I'd do for one. Someone suggested a "prequel" or sorts featuring Young Sam and all of the monsters, but I've also got a lot of other things I want to do besides just these two characters.
So, I guess my answer would be that an expansion is unlikely but not impossible. Sorry if that's disappointing!
Nice game. The sound effects were nice, although some music would've been cool. The spider-looking things were legitimately scary, especially when I wasn't expecting them. I wish the controls had been listed in the game somewhere - I had to figure them out by hitting all of the buttons. It was simple once I'd figured it out, of course, but a quick screen detailing the controls would have made things a little easier.
Solid game. I'm not particularly good at shooters so I didn't have much to compare it to, but I did enjoy myself for the time I managed to say alive. The music was really freakin' good. As soon as it started I was hype to play the game. Only problem was that putting the game in fullscreen broke the music, so I had to refresh the page and play in the smaller window.
I didn't make it past the first level, but I liked what I saw. c:
Yeah, I know kinetic novels aren't really everyone's thing. I actually didn't like them either when I first got into visual novels, but I finally gave one a chance because it shifted from VN to KN format halfway through development (and I had been following it for a bit). Thanks for playing it anyway! c:
What a cool little game! ^_^ I like all of the hand-drawn graphics. I think the little bit of lag between dragging the mouse and the helicopter following was great - it was perfectly balanced so that the game wasn't too easy, but wasn't too hard, either. The music was good, although it sounded like it might have skipped a couple times.
I managed to get a high score of 100!
Overall, nice work!
The music doesn't loop, so after about a minute in the game, it goes silent.
I'll admit that I'm not the greatest at platformers, but I couldn't get past the jump after the second slime. There's so little space to land without dying there, and jumping on top of the slime didn't seem to help without a running start, but I couldn't manage that without dying.
It doesn't help that the character's jumps are very floaty. 'Floaty' isn't generally what you want with platformers. It just makes the game frustrating and difficult to control.
I like Chicken Little! I think it's hilarious. But there are a lot of people who don't like it, especially compared to other Disney movies. It doesn't have an original soundtrack like most other animated Disney films (which I don't think is a bad thing, but some people don't like pop music, I guess). And even though I love it, I can admit that the whole bit where the dad just suddenly supports his son in everything after one heartfelt moment is a little bit of a stretch.
But yeah, Fish Out Of Water was such a funny character. ^_^
Man... this was really flippin' good. I had read the portion of the script that you posted back during Finally Finish Something Jam, so I sort of skimmed the first portion of it, but then I took it slower for both endings... and fuck, man. I just cried. It was beautiful.
Yeah, it's far shorter than I had wanted it to be, but the game jam was ending and I wanted to release something, at least. Yup, it is GxG! I like to think that they end up being pretty cute. :D
Thanks for the suggestion on the background! I'm not familiar with Photosketch, but I know that filtered photographs are seen pretty often for VNs, so that might be the easiest thing for me to figure out.
Thank you for playing and commenting, Mammon! ^_^