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ZeggyGames

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A member registered Jan 21, 2022 · View creator page →

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This is not really the right channel for these kinds of questions. This is solely art assets and not how to implement them or make them function properly in-game. If I could make a suggestion, I would recommend finding a forum related to the game engine (unity?) you're working with to help further.


Good luck!

Photoshop, GIMP, Aseprite, etc..


Libresprite is a freeware version if cost is your concern.

I see people purchase it from other European countries so I would imagine it is possible, but i'm not really sure exactly how that works sorry

I can definitely separate it out again if desired. I typically always work with a flattened image when I animate 

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I'm having a hard time coming up with something that makes sense visually for my puzzle-platformer game. I'm not classicly trained as an artist or animator and I usually just operate on what feels right. I can't really seem to come up with a design for the background that I like. currently its just a single flat color background which is...well boring. You can see the current state of the game HERE

It is a work in progress, but I just want to dress it up and make it look more cohesive and complete. Here is an idea i liked and I started to work with a little bit (some creepy AI/enemy watching you and reacting as you progress through the levels.. but i'm still having trouble finding the right colors/ further bg design to get it all to make sense together.




Any ideas/advice? Making the background darker seems to help with the contrast but im more or less shooting in the dark right now..



Hey- it has been a while! I would be appreciative if you gave the game another try! I made some adjustments based on your feedback. I'm curious if its still breakable.

this should be resolved in the current build. I removed the esc/pause function

I removed the pause functionality because it seemingly broke the game! 

I would be very appreciative if you would try it out again and let me know whether or not the experience is improved

I believe that issue should be resolved! 

I would be very appreciative if you try it out again and let me know whether or not you have the same experience!

I changed the level 2 design- give it another try?

Oh I think I see what you mean. Let me fix

Just uploaded

Yes- that is what would be available currently

Your best bet is to contact itch support if that is the case. They handle everything regarding the delivery of the asset

Not free

Sounds like a support request for ITCH support

Have you tried checking/downloading from your "Library"? 


Technically, yes, it would be more of a 3/4 or hybrid perspective.

However, I'm operating under the impression that when people think of "top-down", they think of this perspective (Stardew Valley, Pokemon, LoZ, Fire Emblem, Hyper light Drifter...etc.) as it is the most popular.

Pure top down is a little extreme and it's rather limiting on animations.

I began working on something due to high demand🤫

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this is really great- thank you for sharing! I love the secondary animation work you did with the hair. really helps bring it to life

I would like to make something like that in the future but this asset pack is not designed to be used for a top-down perspective

The typical sprite size is 48x48

There are a few different "sprite/canvas sizes" due to the nature of the animations. However, even though the sprite might be 80x64 px,  for example, the character size remains consistent to the character size in the 48x48 px canvas/sprite.

larger canvas reference (64x64 px):

smaller canvas reference (48x48 px):

I won't be providing any unity files or scripts. This asset pack is only graphical assets. I'm sorry to disappoint in this regard, but following a series on Youtube, for example, would be my recommendation for putting together a character controller/ player finite state machine:

its the same size character, just in a slightly larger canvas size. The canvas size is larger due to the nature of the animation. changing the sprite size to 48x48 would not be recommended

Work is still in progress, but it is the next animation I plan to release

Thanks for the feedback. I may revise that at some point

Thanks. what would make the roll animation better exactly?

Hi- you might have to confirm with Itch support, but I believe you should be able to re-download from My Library > "My Purchases":

I'm not sure tbh! I would imagine you can download any future updates for free after purchasing, but I'm just not positive. you would probably have to confirm w/ itch support

I suppose I could have the top half of the body in a PNG/sprite sheet form. they are different than the other animations based on the fact that the animations will have to be layered when implemented. Something like This? I haven't implemented myself in a game engine yet

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you should find both of these animations in V4:

48x48

not sure which CC license applies exactly. You can use it in any game projects commercial or noncommercial. I just don't want people to take the asset pack and start selling it as their own asset pack when it is intended to be free

That is a common question. This isn't a unity tutorial, but you should be able to find a lot of tutorials on YouTube or a Google search. 

You would essentially import the sprite sheet to unity and splice the sprite sheet (each frame) into their intended size. There are several things to do when working with pixel art in unity such as setting to point (no filter) and changing the compression to none which would help with the blurriness.

yes

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I understand. No offense taken.It can certainly be improved over time I will keep your comments in mind.

Please keep in mind this is a free asset that I can only work on in my spare time outside of my family life and full time job. I didn't have any trouble implementing any of the animations into my unity project myself, but maybe there is a paid asset that will work better for you and be less inconvenient :) good luck and thanks for your feedback

Thanks for your interest- That is a common request, but I would have to make a new asset completely as this perspective would not work for a top-down asset. I would like to do a top-down asset in the future though.

fantastic work

I can try to make something like this

its powered by a full finite state machine so it is a lot of scripts not just a single player controller script. and I'm not really great/efficient at coding so my code is probably not optimal. I would not take my advice for coding. I actually set all that up using Bardent's Player Controller Youtube series - so most of it is either inspired by his code or directly taken from there anyways.