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Zbindev

26
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2
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A member registered Jan 01, 2023 · View creator page →

Creator of

Recent community posts

(2 edits)

I agree, and thats why Im a programmer and not an artist :)

The upgrades are exponential so I didn't want it to be too extreme.

I think the problem is that when you try to press it the cursor lock mode is still set to licked to my cursor gets teleported away

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You're correct, there are only 3 levels and the upside down L one is the bane of my existence. I didn't really give myself the time to focus on level design, so 2 of them are mediocre and the L one is, well, kinda an L. Also a minimap is a good idea, though I don't really think this idea is worth expanding ( The game not the minimap ).

I like the art, but sometimes my bullets don't hit people  and the camera is very motion sickness inducing 

I agree, the spawn rate is a little agressive for how slow the player is

Sound is a little loud, but gameplay is good.

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Art is amazing along with the Gameplay. No sound and a distinct lack of settings a pause menu though.

Looks great, its really funny, but the quit button doesn't work and ducks spawn on top of you.

Looks and plays great, but I kind of blew myself up i think.

The game looks amazing, snappy controls, a pause menu would have been nice but that's really the only thing I could find missing.

Debatable.

(1 edit)

Good graphics and UI, but the whole dying in one hit thing is a little extreme, especially in a bullet hell. Also the controls are a little too floaty and there's a little too much chromatic aberration.

Could have made it so the enemies don't pre-fire you when you walk through the entrances, but other than that its good.

Thank you so much, I made a terrible decision and gave myself an hour to make and tune enemy AI. Also I should have made the guns shoot at the cursor instead if straight forward that probably would have fixed a-lot of stuff.

View the Game Page for more info

Press F11

Did you Fullscreen it?

Nice Tree

Thank You!

I like the Among Us sounds, One thing I'd suggest is letting the player move diagonally and maybe making the ship rotate smoother. Just some Quality of life improvements that would make the game feel a lot better to play. Other than that, great game!

Thank you for your feedback!

One thing I would suggest is adding a frictionless physics material to the player so it doesn't stick to walls.  Another thing is you could add support for other jump  buttons like W. I found myself tapping W a lot and I think it would be a pretty nice quality of life improvement. Other than that, its a great game with snappy movement, The UI could use a little work but other than that its great!

Thanks!

:0