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Zazzaz

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A member registered Aug 27, 2018

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so very cute!

Game Version: 0.5.18c (slightly modded the statstab.gd, but shouldn't interfere with this), windows 7

During the main story line, after rescuing ayda from the mountain cave, she ended up in my mansion to live there, experiment, whatever.

When the ending credits roll, it says she went back to her shop in Gorn.

Though i just noticed that this might not be 'a bug' per se, as there seems to be no ending text for ayda staying with the player yet.

just delete this if its not applicable :)

(3 edits)

Ah! Well, those aren't really typos or anything, but nonetheless grammatical in nature... mostly. Since i don't know if this has been already mentioned elsewhere, lemme just put the ones i distinctly remember here (and for our convenience, i looked them up in the questtext.gd)

in "MainQuestFrostfordMainOrder" there is the one i noticed the most. The Order mage says "Oh right,you is the one we want to deal with that one issue..." Which stems from the use of $he, which gets turned into 'you' instead of 'he' because it runs through globals.player.dictionaryplayer(). Maybe another variable is needed, like $3he for third-person-mentioning of the player? i'm sure i noticed it somewhere else in the quests, too. and even though i can't remember where, i guess it CaliGoodEnd, because in there is "Mom, Dad, this is $name. $He’s been letting me stay at $his mansion and $he helped me find my way back." And the same, i guess, in CaliGoodEndKeep, too, even though it doesn't show, because " And, well, I guess I do owe $him for all this." just sounds like she suddenly addresses the player again. This may be somewhere else too, but i don't remember it. :)

then in "MapleFlirt": "... gives you no choice but to stay standing leaning up against the wall, but it seems ..." sounds weird, but not being a native speaker, that might just be me. or maybe its missing a comma? o.0

then in "MainQuestFinaleGorn", there is a 'a' missing. "...despite the absence of their leader, considerable number of Kel'tor's clan went into hiding..."

and i was shocked, when in "MainQuestFinaleGoodChoiceLeaveGarthor" you toss the poor bastard to his death o.0 "You strip Garthor and his orcs of their equipment and toss them over a cliff before continuing on your way." This should really be a "it" instead of a "them" ;)

i hoped that helped, further good luck with that, i highly enjoyed playing it (even though i used a walkthrough in order to not miss out on special characters :) )

edit1: Version 0.5.18c

edit2: while looking through "items.gd", i also found "Living armor" and in its description :"An unearthy semi-living object which can be weared." should be "An unearthly semi-living object which can be worn." Not sure, but i think i saw the item ingame, too, but wasn't really interested.

eidt3: whats with all the edits? -_-

anyway, i just noticed that in the small logs on the side, when someones stress-level changes, it should be "has become mildly stressed" (same with considerably stressed, of course) instead of "has became" :)