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Zaxcha

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A member registered May 15, 2017

Recent community posts

Instead of using Q & W for dash, you could implement ←← / →→ for dash ... it is more comfortable.

The animation of the dash gives very little time invincibility to the player, but the recovery animation leaves him too vulnerable, not forgetting that the distance is somewhat short ... if it is part of the gameplay it leaves a little useless the dash to dodge to the enemies.

The enemies have an animation and art style that does not fit with the player character and environment, the only one that is exempt is the boss.

Hello Guys! :3

Problem with the hit-box of the bats (The enemies that fly), sometimes there is collision and sometimes not although it seems that it should, this only happends whit the sword... and makes it frustrating.

The enemy ghostrider (Flaming skull), if you jump on it and perform a dash with Q and youre back its in front of the enemy, the enemy continue to attack on the same side.

In general, some animations and collision boxes do not seem to be synchronized.