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Zankman

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A member registered Nov 18, 2019 · View creator page →

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Here's to 2000 more, both before and after Beta 4!

Thanks for replying and clarifying - and great work overall!

(1 edit)

The sequel is always better than the original! Or is this just a remake? Cool, tho!

Is the standalone Professions document still relevant?

Sadly, even paying for stuff doesn't make me read it. :X

Very nice of you nonetheless, and it seems like great work!

Haha, well, it's kinda hard to not focus on the blisters when they're part of the name, art and theming of Blister Critters - I still like the game, but it's kind of an irk/ick for me.

Of course, maybe my take is just wrong. The tri-fold print preview looks awesome. Either way, if nothing else, your work will only get better, I'm sure! Good luck and thanks for the adventures!

Sorry, is this for Mothership, Greenhorns or something else?

Excellent aesthetics that compel one to dive right in and read - but, the layout, although awesome, has two small flaws that should be fixable: the end of the 2nd paragraph/room bleeds onto page 2, and the header and start of the 6th paragraph/room is awkwardly at the bottom left/end of the first column, before breaking over into the top middle/start of the first column. I believe that these are ultimately layout weaknesses that can be addressed with some effort, and perhaps elements like a tiny art piece (symbol even). I hope this isn't seen as cherry-picking criticism - I just think those are small blemishes to something that is otherwise fantastic. Disclaimer: I can't into layout/editing myself, so I'm wholly commeting as a reader, and understand that it takes time and effort to improve the layout as suggested. xD

Looks very good, but also very intense - perhaps a bit too busy visually. Still, the cool factor wins out. Looking forward to reading it.

Excellent aesthetics, good work.

I like the concept and obviously these are the bones of excellence, but I feel like a few things in the full version are left a bit too understated. As a two-pager it does everything well, yet, perhaps you could use some of the space on page 1 to help clarify further details about the intended mechanism/procedures, a stat block, a FAQ block... As it stands, there's a few questions I am left asking about how to exactly execute this; obviously I like gluing the pieces together and that's the point, but suggestions never hurt. Other than that: there's a typo with "into into" in the intro paragraph's second sentence. Good work!

I was mostly referring to the sea routes tbh, I don't recall roads bothering me too much now that I think about it! Tested it a few times now and it's all good.

I assume that's not just a renaming of HP into something else, but a different system for tracking damage?

Holy moly

The new update is great btw! As far as roads go, it's frustrating to sometimes have an awesome map and layout of cities, but the roads and sea routes kinda don't make sense - even a "regenerate" button for them would help.

Between this and Blister Critters, there's at least the semblance of a trend towards mutations in your work. Personally am not a fan of such themes, but this looks neat otherwise (and BC is very neat too).

Aesthetics on point!

Seems fantastic just from the previews. Good work!

Lovely work, some cool ideas with with simple yet effective presentation.
Hope you make more stuff some day!

The physical version looks great there!
The interior layout is clean, legible and well-formatted - no annoying paragraph breaks or leakage - yet has just enough texture and aesthetic, too.
Looking forward to reading it in earnest and running it, too! Perhaps for Vaults of Vaarn or The Electrum Archive...

The layout could be improved, but the rules are neat (and easy for me to grok, great considering I struggle with wargames for some reason) and the aesthetics/vibes chosen work well. Good work!

Seems cool! Perhaps the text should be larger and the contents spread out to, say, 4 pages.

Hi! Is there any plain text version? 🥺 Great work!

The preview pages look lovely, evocative in a understated way and very legible.

Any chance of adding the option to create roads, naval paths etc? Right now we kinda have to regenerate cities and hope for the best. :D

You could do it once the fancy new VoV 2e releases. :eyes:

Neat, thanks!

Welcome back, and good luck!

Excellent work. The auto-tool mode is particularly compeling, the whole thing has such a challenging and intriguing dimensionality to it.

Space Referee?? Preposterous!

The art makes me hope for an English version!

Interesting. Willing to try. How did you imagine "combat", dealing damage and recovering HP? Would HP be used for all kinds of conflicts, not just combat? Do enemies deal 1 HP damage per "Attack" and vice-versa?

Looks fantastic! Well done on the style!

Thanks and props for the spirited write-up!

Is this no longer available for purchase?

Props on the lovely and dedicated work!

Hi! Any chance of PoD also being available on DriveThruRPG and/or Lulu?
Amazon doesn't deliver to many areas and/or has absurd shipping prices.

Thanks!

Hi.

Basically if my submission is "D6 Monsters" or "D6 Encounters" for example, can my PDF submission also include the statblocks?
Or must it literally be only a table and whatever (short) bits fit within it?

Knowing that, aka knowing what is appropriate, desired and intended for this Jam will greatly influence what I focus on.

Thanks.

Elephant in the room questions: Are there any plans for PoD? How does this compare to Troika! as the established indie FF-inspired quirky British RPG?
Thanks, the art looks great!

Just looking to make sure I haven't gone insane lol