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ZaneSky

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A member registered Jul 04, 2020 · View creator page →

Creator of

Recent community posts

Thank you!! Glad to see combat can be fun despite it’s current bugs! :o Learned a lot on this one so I’m excited to jump into adding more functionality and upgrades to the player and enemies! The big trees were a quick add purely for that point so glad to hear they serve to give some directionality :>

Great idea and great execution of it in 5 days! I’ve thought about a similar idea in the past but applied to 3d space, so cool to see it built out in 2D! :o The game’s tension shifts pretty drastically once you obtain the wall bump, is this a good or bad thing… I dunno? but felt worth noting. Some of my favorite platforming bits involved bouncing on walls. Love the little wolf guy! Also the game reminded me of Evoland in it’s progression.

Overall awesome work in 5 days!

Really enjoyed how the concept of doubt shows it’s self in the gameplay and story. Making it somewhat ambiguous who your playing as, but in a good way! Also dying and coming back into the level with more confidence felt good. The lack of music felt odd at first but I grew to like it. Although it would be nice to have some form of ambient audio.

Overall! Really enjoyed the game and loved the art/animation and how things came together during the jam :>

  • Car felt great to control
  • Well put together presentation and music!
  • Struggled to find the other two keys unfortunately but still had a lot of fun!!!
  • Maybe I was mis-inputting but couldn’t make use of the slow mode on my PS5 controller
  • Combat felt fun and a very clever and simple execution of combat with a car!
  • Fun Level Design

Might try giving it a run as administrator? Let us know if that helps or not.