Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zalinius

48
Posts
13
Followers
3
Following
A member registered May 21, 2017 · View creator page →

Creator of

Recent community posts

“I’m all out of ass”

Truly an opus

In the end I could not defeat the ultimate life form, the power was not in me, but in u

I love the little leg animations

The sound effect and spinning from the oil slick really got me, nice work c:

Jank promised, and jank delivered :)

I don’t know how you did it but this game is so bad it’s gooder than Wario Ware :o

The game is really responsive too, which is very nice, I managed a score of 62 :3

(2 edits)

I quite enjoyed Sigma Sigil, it is indeed delightfully unhinged lmao bro.

(Also thanks for dogsong room, gosh I love dogsong)

I never intended to make a horror game, but here we are

Phew got to 24! I love all the little critters and the dodging plane is hilarious lol.

A cute and nice little game! I like that you can double pack when identical item requirements are adjacent!

(1 edit)

What a cute game :3 The writing is so thoughtful, it’s really nice, especially when asking questions. I shipped them and I ship them!

What a lovely adventure, and such a powerful and versatile log Hippity hoppity your log is my property!

I found a key but could not find a door or exit of any kind!

It’s so obviously candleman, with his smug melty face and callous disregard for life.

Also, cool game! I like that you can just jump back and forth between days, it’s low pressure.

A nice simple game, and the car handling is really fun!

(1 edit)

WILSOOOOOOOOOON

I love the parallax on the shutterstock background

I like the highs and lows: nothing like trying to negotiate with a goblin and then immediately being decapitated, and later negotiating right through the gatekeeper on your first try. This game is harsh yes, but the expediency of restarting more than makes up for it. I indeed appreciate the mechanics all being tie together with dice rolls, one system trumps many.

One day I’ll learn the secret to the mysterious stuff :3

I ship them.

Cute drawings desu :3

I like this lookback, I have so much still to learn from SBIG, hopefully for many years to come. Also, I hope your arm turns out ok c:

Those eyebrows really get me going. Finally I can juggle to my heart’s content! It’s simple, but surprisingly well implemented

Nice little clicker farmer! It seems the multiplier upgrades stack with each other, so you can really cash in later: image.png

Ambitious to code in assembly, but the little title screen is cute! Good effort :3

Such a lovely little game :3

So cute! I love the hopping animation, speed and sound!

darn, i knew i should have made the player speed faster! thanks for playing :D

I am a fool >_>

Very surreal and reminiscent of Zelda games, I love it

Cool rhythm

Super cool! I love the slow and epic pace, and it sounds great in both directions!

Love the screams of agony, really puts you in the mood. Plus feels great to grow bigger than the screen. Just a lovely fever dream really.

The background is indeed aligned with 0,0 so it should look a little janky, I left it in because sbig.

If you can see the wifi indicator, and the hacking keys, you can see it all.

Yeah I definitely won’t be scoring high on accessibility here >_>

The strings were an interesting challenge, fortunately java awt has a FontMetrics class, which computes the sizes of single lines Strings, so from there it’s not too hard to figure out the rest.

I agree the gameplay is simplistic, and the game is more of a visual novel/interactive experience. I struggled to find a way to make the mechanics more puzzle-game like.

Sound I wanted to do but ran out of time (tragic, I know). I’ve found a real-time audio library that I’ve gotten to work in games in the past, and was aiming for some sort of adaptive synth music. Definitely going to try to make a version 1.1.0 with audio.

Thanks for the feedback, and I’m glad you appreciated the game!

Java 17 is required to run it.

For screen size, for some reason I settled on 1600x800 as a resolution, and couldn’t figure resizing in time >_>

Thanks! As fun as it was making a rolling ball, the controls do impede the gameplay. I’ll have to try and tweak them after the jam.

An epic tale of romance and life-changing decisions, and in the end there will be a price to pay. I just hope I can get the speaker on sale. This game made my heart feel fucky-wucky, I wish I could have just stayed in the bed c:

(I really just want to meet Orange Crunch, also would it be considered rude to reheat something inside Mo?)

I laughed, I cried, I fell out of the world into a bin. This game conveys the entirety of human emotion via the medium of rubbish. Also I love the square particles.

I love how creepy and meta the game feels, very good sneaky programming

I should listen to talking christmas tree cats more often. Full of good advice.

(1 edit)

This game truly embodies the spirit of Bingo Jam, and having played through it 47 times now, I feel both humbled and awed. I believe this game to be a masterpiece years in the making, cleverly masquerading as a hastily thrown together one-day project, indeed one need look no further than the static energy bar and hand-crafted soundtrack to comprehend the genius.

That is one rude cat.