“I’m all out of ass”
Truly an opus
I like the highs and lows: nothing like trying to negotiate with a goblin and then immediately being decapitated, and later negotiating right through the gatekeeper on your first try. This game is harsh yes, but the expediency of restarting more than makes up for it. I indeed appreciate the mechanics all being tie together with dice rolls, one system trumps many.
One day I’ll learn the secret to the mysterious stuff :3
The strings were an interesting challenge, fortunately java awt has a FontMetrics class, which computes the sizes of single lines Strings, so from there it’s not too hard to figure out the rest.
I agree the gameplay is simplistic, and the game is more of a visual novel/interactive experience. I struggled to find a way to make the mechanics more puzzle-game like.
Sound I wanted to do but ran out of time (tragic, I know). I’ve found a real-time audio library that I’ve gotten to work in games in the past, and was aiming for some sort of adaptive synth music. Definitely going to try to make a version 1.1.0 with audio.
Thanks for the feedback, and I’m glad you appreciated the game!
An epic tale of romance and life-changing decisions, and in the end there will be a price to pay. I just hope I can get the speaker on sale. This game made my heart feel fucky-wucky, I wish I could have just stayed in the bed c:
(I really just want to meet Orange Crunch, also would it be considered rude to reheat something inside Mo?)
This game truly embodies the spirit of Bingo Jam, and having played through it 47 times now, I feel both humbled and awed. I believe this game to be a masterpiece years in the making, cleverly masquerading as a hastily thrown together one-day project, indeed one need look no further than the static energy bar and hand-crafted soundtrack to comprehend the genius.
That is one rude cat.