Love the idea of making a game a day - that sounds like a crazy workload! Fun concept of the game, especially made in such little time. Thanks for jamming with us :)
Chloe/Zaetu
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Took a little trial & error to work out the game play. Didn't always work so had to refresh once or twice too. Such is the game jam life!
However - once it worked and I got the hang of it, a fun and interesting concept and game play. I really liked the art style and the lighting of the scene. Audio worked well to support the ambience & I'm a big fan of the dogs bark.. sounds familiar almost..
Would love to see this again post-jam if you worked on it more. Maybe add a little tutorial, a video of how to play or whatever.
Good entry! Thanks for jamming with us :)
Cute game and lovely visuals! Props to your artists, I can see their style developing and getting better every jam. :)
Fun game, ran smoothly and didn't find any bugs which is always a bonus right?!
Could be a little confusing at times to work out what combinations were for what request, and not too sure where doppelganger comes in - but a very solid well rounded game all in all!
Thanks for jamming with us again :)
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Fun and cute game! You're right - it does feel cosy. :) Again I had a little difficulty with the watering but it wasn't bad enough to make me enjoy less, just always worth a mention of something struggled with!
I think you chose good audio for your game too. :)
Well done on making this in 48 hours! And thanks for joining our jam. :)
I saw this was your first jam? Well done for making & submitting a game in 48 hours! We hope you had fun. :)
I agree with lots of the feedback here - but i think you've a really solid and fun foundation to work on further if you wanted to! I'd be excited to see any updates.
Thanks for jamming with us :)
This is fantastic. The scream I scrumpt when my own wheat had the audacity to fight me... how dare it. Really cool mechanics and I really liked the sort of jump scare of realising WHY I needed the ability to shove etc.
As others have mentioned - I'd love the option to be able to see how many plants I have harvested somewhere on screen - as I found myself going back and just spam clicking customers faces til I ran out.
Artwork is super cute and the music fits really well. This honestly could be a spooky jam entry AS WELL as a spring one!
Thanks for jamming with us again :)
Oh this is lovely!! Absolutely my type of art style, sooo cute. This feels such a unique game for this jam. :)
I really liked the gameplay. I do think that the "turning circle" of the bee could be a little unforgiving at times, and my clicks were not 100% registered - but that's fine!! I learned as I progressed. :)
I'd like to be able to get rid of some weeds somehow. Maybe you can buy weed killer with the honey you collect or something and make it timed rounds? Just a quick thought!
Great job on this - and thanks for joining our jam!!
Cool game guys! I really dig the artwork on this one. :) Really like you using the theme for an endless runner too. I think you really applied the overgrown aspect well!
As others have commented - the timer can feel a little long, especially in the first few attempts when you're finding your feet and a count down is longer than a run.
If you worked on this further, I'd love to see the ability to perhaps upgrade your tool, or perhaps buy a "life" so you can take a hit and continue etc. Maybe earn points per second?? Just an idea. :)
Great entry - and thanks again for jamming with us ya'll! <3
Common Agent Jo W, this is incredible! As per usual how much you have achieved as a solo dev is something to admire and behold. Well done Jo!
I really loved your poem at the start - you're right, it did lure me in! The game was fun to play and really did get me thinking to try not only to do it fast but also use some bigger or more unique words.
One thing I would love is if there was the option to see the story so far on a scroller or something to the side - sometimes I found myself forgetting what the previous sentence had said or hadn't read it properly before I had moved on. (too eager to play the game!!) so I'd love the option to give the story some more of the attention it deserved.
Absolutely great work, and I'll play again to try beat my score after rating some others!
Well done Jo!! :)
Aww - thank you so much Jo! That's really nice of you to say. :)
We had a real fun time making this one, and I'm definitely getting more comfortable in my art style as I do more jams. We were going to add some stretch goals of enemies or more games.. but 3 plus platforming is quite a lot!
Thanks again, and thanks for jamming with us! :) <3
Fun game!! Does it have an end?? if so I didn't find it! I got to wave 15 and had to close the game as I need to rate others. I do love a tower defence though!!
If you updated further I would love to see -
- More tower types
- The bugs fighting back!
- Perhaps the upgrades button elsewhere... I forgot I could until wave 10!!
- Maybe some brighter or more contrasting colours, at certain points it was hard to see the blue flowers against the dirt. May be an issue for people who struggle with colour blindness!
Super fun game. Thanks for jamming with us again!
Fun game! Wasn't entirely sure what I was supposed to be doing - did I want more purple carrots?!
Managed to get a bug where if I planted a carrot behind a bunny at least on the bottom row, they would get stuck and never go back home.
Definitely fun to play, good art and I like the idea of helping the bunnies out! Will play again when updated :)
Thanks for joining out jam!
I like the mechanics and the game design here. The art is cute too. However, like others have said - it's quite confusing on what to do or why we are doing it. Either a little title page or even filling out your jam submission page with some instructions would really help players.
Thanks for jamming with us :)











