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A member registered Apr 23, 2015 · View creator page →

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Thanks for playing!

oooh really liked the way this one controlled. It felt mostly puzzley, but a bit like a roguelike (a Brough staple imo). Cool art!

Phenomenal game and great idea! Please expand this one, I loved it!

Whoa I'm going to need a bit to figure this one out! Super true to the spirit of the jam!

Really fun with cool sprites and feel. I'm not sure how to really rack up points tho, because you seem to be rewarded for success by the waves advencing? I got to the feet, unsure what that was about..

Nice one!

I liked the theme of this, the art, and how your spacemen eternally rotated.

Cool thank you!

Cool glitch game. It seems to break almost immediately when you use your "envelope" ability and it goes negative and you have no idea what you are doing. Unsure if this is a puzzle game, adventure (town exploring) game, or a roguelike. Def keeps you guessing. 

When I killed an enemy thinking I could now get past it becomes some kind of impassable spirit? And I think I went to heaven at one point? haha!

Nice sokoban that has good pacing and ramps up nicely. I like the the classic "three blocks" puzzle showed up so late that I almost messed it up!

A simple roguelike and (I think) procedural maze game. It's a tad basic but I enjoyed the general structure!

Kind of a chess roguelike. I enjoyed the mechanics and think it could polish up, add sound, etc into a really cool thing!

Thanks! I was checking out yours earlier too. I will give it a proper play soon!

Try to escape to the surface. Using your rake!

Link to download page!

It's a jam game...a hard roguelike-inspired turn-based puzzle game. It was done in 7 days for "7 Day Broughlike" and I took influence from his puzzle games like Corrypt and others like Stephen's Sausage Roll. This is what I was able to do in the time limit but I'm intending to add more levels and a secret ending!

Thanks! Which level are you stuck on? 

Space Bar rewinds so keep trying different stuff to see what happens!

Really cool game. I love the mixing in of immersive sim feeling bits of Thief & Arx Fatalis. Atmosphere is really great! The art of the sprites suits the environments too.

The world is actually interesting, somewhat surprising when you've got dwarves & orcs & the like. I'd like to know more about this world. 

However something that hurts the immersion is the text: by default it's much too small, and if you navigate thru the 5000 options and resize it, the lines all squash together, making you not want to read the notes strewn about. I realize a lot of this is on gzdoom, but would it be impossible to have cutaway parchment notes with scribbled text as in Thief or various RPGs?

Nitpick aside, absolutely keeping my eye on this as it develops!

Whoa just learned about this! I've never made a roguelike, much less a broughlike, but it's my full intention to enter this. I use GMS2! And I'll likely make a more puzzley one ala Corrypt or Game Title.

I liked these scenes quite a bit! 

I loved the gameplay, exploration, and look of Eponymous, but sorta lost the thread of any narrative as the audio bits went on. I feel like this told a successful (though super simple) story entirely by the visuals/environment, which, in my opinion, works a tad better.

Thanks! Kinda funny but the minigame, in my head, is a hacking game....but it has nothing to do with hacking really haha.

Thanks a lot! I'm glad you were into all my weird little mechanics!

Here is my game if you fancy Warping some Bones...

Great characters. I loved the minimal colors and feel of the background. 

The jumping didn't feel great. The detection with the platforms made it feel like you could "hang" below the ledge for a bit. I would have liked if you had stripped away a lot of the action bits and instead have an adventurey "explore the hive" sorta experience, but that's just me. Cheers!

I love the retro feel. It kinda feels like wandering through a forgotten NES cart that's been damaged but you can still play it somehow.

I enjoyed it. And kinda liked figuring it out without looking at the rules! It's basically low rez Plants vs. Zombies.

I did spend a little too much time in the stat upgrade menu and not looking at the game, but guess that's to be expected with the lack of space! Cool game!

This took a left turn for sure. My brain went through this: "oh it's gonna be a story-based mini JRPG alright!" then *mild disappointment* "oh it's a wave-based brawler" then "what the hell I died and am now talking to a spear?!

I like the characters, pixel art, and story bits. I wasn't able to get too far, went up to the evil boss and I think tried to possess him but the game ended because I didn't know his name. When it restarted the ghost was already there in the scene where the knight warns the king. So it's a tad janky, but I really enjoyed it and think you could span a bigger game out of this! 

Ha this was a lot of fun! I liked the environment and chunky pixel style on the enemies. I would have appreciated mouse control!

This was a little over my head but really ambitious! Lots of menus and words in the Help before you got started. I appreciate the scope. Be sure to press Tab a time or two to illustrate what I mean!

Cool mini rhythm game. Nice presentation and cool the attempt to get the whole game smaller than most of us are using for our tiles- 6 x 6 pixels!

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Oh my! I did not expect you to get there! You totally broke it haha! I did anticipate people doing stuff like that but in the later rooms when you have the whip functionality. And I have a spot or two where I think it would be cool to add a secret thing (but nothing yet!) I have no clue how that beast got down there! You may be conscripted as my new playtester!

Thanks for the "masterpiece" comment, super humbling. The game that inspired the glitchy "am I really supposed to get there?" style of exploration is a game called Fjords by Kyle Reimergartin.  I recommend you check it out if you haven't already!

You got almost to the end. That's the final big puzzle!

(hint: it involves the red pool and doing something you might have previously thought was ineffective)

Thanks for playing!

Cool 3d space. I'm loving these stylish Low Rez FPS games! The first enemy scared the crap outta me!

If there was a way to go full screen, I didn't figure it out. The white of my screen made the darkness of the game super difficult to see.

This looks like the start of something really special! It's like you took it upon yourself to make Ultima Underworld in 2 weeks! 

The 3d environment is amazing and the heads are cool too. I love the look of this game! The low rez and dithering suit it too.

Do you recommend Godot for an FPS like this? Did you enjoy using it?

Exceedingly impressive adventure game. Congrats! Love the progression of the story, mood, color.

Puzzles were mostly good. I definitely feel like a bunny wrangler! I think there might be a bug in the farm field, the whole area is a hotspot making it super hard to interact there.

Exceedingly impressive adventure game. Congrats! Love the progression of the story, mood, color.

Puzzles were mostly good. I definitely feel like a bunny wrangler! I think there might be a bug in the farm field, the whole area is a hotspot making it super hard to interact there.

The first LowRezJam game I played and I was shocked when it all worked the way I expected it would! A proper tactics game! Wow! A lot of work and everything seems punchy and good. Now it just needs a story! 

I loved that the lasers looked like hot dogs!


Yes! I'm happy you figured it out! I'm a little stingy with clues sometimes...

Cool! I loved the game and am looking forward to the devlog!

I'm super interested in how you achieved the look of Embuscade.


I'm impressed by the staging, how the use of black & silhouette guides you and makes an interesting space to explore. Also, the text bits are actually interesting! And I liked piecing together the small hints we get of the characters. 

How much longer do you expect the final to be? Looking forward to more from you!

This game is enthralling! I have never seen an art style quite like this!

I'd love to see it finished, or at least less janky. I couldn't get very far, even when trying to do the main path and not deviating. Things just seemed to not be triggering (hotel guy being the main thing).

Really cool! Congrats! And this is a thesis for....illustration? Wow things sure have changed since I was in art school!

Thanks for playing and putting it in your video! 

btw I've been enjoying your free games articles on RPS!

Great! I'm glad you were able to play and enjoyed the game!

Yes, there are a few issues with the Bankenstein fight. It's my first attempt at any real combat. I'm going to strive to get it better in the future!