Jumping on this late, but I was happy to see you devlogging this on itch after following you on the bird app saying you are "making a mega-dungeon." Plus, cool Arx inspo!
z_bill
Creator of
Recent community posts
the game's code is inside various objects/instances in (a version I don't have anymore of) gamemaker's script editor. If there's some way to get a different version...like, whatever re-ordered code GMS converts it to to run the game off of (if that's how it actually works? dunno) I have no idea how that is done/acquired at all. Maybe look into how people mod old GMS games like Hotline Miami?
Sorry about those soft locks! Yeah my platformers did that a lot I remember.
yes. Tho they are weird long decimals on the colored vertexes I think.
o Default v 0 4.75 3.125 1 1 1 v 5 9.75 0 1 1 1 v 0 9.75 3.125 0.32156863808631897 0.5686274766921997 0.7607843279838562 v 5 4.75 0 0.7019608020782471 0.10196078568696976 0.03921568766236305 v -5 4.75 0 0.7019608020782471 0.10196078568696976 0.03921568766236305 v 0 4.75 3.125 1 1 1 v -5 9.75 0 1 1 1 v 0 9.75 3.125 0.32156863808631897 0.5686274766921997 0.7607843279838562 v 0 9.75 3.125 1 0.8509804010391235 0.4588235318660736
etc...
(and yes, I made sure to get the beta version)
whoa it's so cool you are helping me (and other croc users) out on this! I tried the beta version, but may be doing something wrong tho. If I export to .obj from Crocotile (a model with vertex colors obviously, and checkmark "Vertex Colors") then add mesh into Penguin they should be showing up, right? It's still blank for me. The creator of Crocotile told me this when I asked, dunno if it helps:
"crocotile adds the vertex r g b values to the end of the vertex x y z data in the .obj, if vertex colors is checked on export.. it's not a standard of obj, but some programs might read the vertex data such as MeshLab."
This is really cool! I kept getting viscously killed however, gonna dive back in soon! I feel like there's some cool stuff hidden...
The swap to the mundane other world was mind-blowing really, I totally did not expect that! It's like I chose an entirely different game right at the very beginning and it was like "ok, here you go!" and it really existed. Very cool, I'll keep looking out for your stuff!
Thanks! It's originally inspired by games in CHAIN (check my itch page under "collabs") where, without talking to each other, a whole slew of the games coincidentally defaulted to being about collecting books and running from eyeballs. Collecting pages is a common task in slender-alikes, and you see eyeballs a lot in indie horror. There's something elemental and meta about them, like a basic archetype monster. I could prob do another game about it haha!