Thanks for playing! If you play any of my other games, lemme know what you think!
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It sounds like you had an issue with a shader I used for the glowing effect, considering it happened during the dog and grampa cutscenes. I'll be on the lookout to see if anyone else gets it!
I hope you stick around for the rest of Madvent even tho you didn't care for my entry!
Thanks for continuing with these reviews!
I'll respond with more detail later, but Paralysis Penguin is a mashup of many of my dreams. Grampa is a manifestation of my sleep paralysis, a sleep disorder I have.
I really like the things you wrote, and no interpretation is invalid, so no reason to apologize or anything! Cheers!
Thanks for playing and making a video! We may have frontloaded a couple of the harder games. Most the games' controls should be easy to figure out, even if you aren't prompted: WASD to move, try both mouse buttons, and E to interact. But typically the games have prompts in them!
Thanks for taking the time to write all that! It would be cool if you continued these write-ups! Lots of games to come and lots of devs looking for reactions and feedback!
Don't worry about being critical, the devs might read here but we realize that that is part of it and we aren't perfect. We want to hear your opinions!
Several of the games are short and have abrupt endings because the original prompt was "make a haunted scene." So some are all about exploring an interesting space and that's all there is to it.
Stick around! Some amazing stuff coming!
Nope! It's PC! Some of the games are emulating PS1 graphics, but the Haunted PS1 community at large has become more about being inspired by a retro aesthetic across a wider spectrum than just PS1.
Thanks! I did a bit of 2d plus 3d combo in Pause Screen 2 (battletoads/double dragon). Check that out too if you feel inclined! I'm not sure what happened with your audio...there's not all that much in this game, but lemme know if it happens with my other games?
whoa thanks for the review! That rules, glad you like it. Yeah the audio is a little boring on this one, mainly just the walking noises (had to be able to do the backwards sounds...and I debated making a little song that plays forwards and backwards.) It's definitely just an experiment, I wasn't able to make the shooting satisfying and it's more like it's puzzles than anything.
Ah...don't think it was stuck then...
*Spoilers* You are rewinding, going backwards, so when the "flash" pops up you need to re-shoot the enemy you shot when advancing forward (it could be off in the distance or hidden among "arm" sprites depending on when you shot it!). Basically if there is a crosshair on the screen, that means there is something you can shoot!
haha glad you liked the ending! Cool endings are pretty important to me...I always like to end on a memorable note! So happy you returned to the game and commented! Please check out my other games if you haven't yet!
Exceptionally cool game! It totally nails the sci-fi Dying Earth genre: exploring a long dead space, sifting thru layers of culture, trash, etc, but making meaning out if none of it. The rooms are crazy detailed and exact, no bit ever repeated. The "crafted pixel by pixel" method really suits the gameplay/setting, where you ponder over each intricate bit, taking of it what you can then moving on. The fact that each area is 100% fillied with something, even if it's rubble or layers of paint...this is an area that has been lived in so much it's impossible to understand!
I look forward to your future output. Great stuff!
Thanks! I'm glad the puzzles work, and that I've got/faked a good hacker feel. I basically started with "wouldn't it be weird if you could do this here" and built the puzzles around that!
I'll give you a hint for the place you are stuck over on the forums! (Tho I will give hints to anyone who needs them here too)
This is a weird one...You might be asking what this has to do with Battletoads. But, spilling the beans here, not much. Something I did when I starting making games 5 years ago is rip assets from NES games and "glitch them out." So I thought I'd do that again, use that as a springboard to some real madness this time!
Game uses keyboard & mouse. And figuring out what to do is precisely how you are supposed to play! I don't want to reveal any of the surprises here!
Have fun and lemme know your thoughts...
Thank you! An ovation? Wow. That's great to hear and I'm glad people are still finding this game!
I'm intending to repackage all my weird platformers into a collection, so you'll find more along these lines to enjoy from me soon!
Ah dang. Sorry the hard combat got you. My idea was to make it "deliberate" where each move mattered, and emulate a slow, powerful barbarian. It very well could suck!
I'm a huge fan of Scioli (and Kirby) so that's amazing to hear! Thanks for playing!
Oh and you found the hidden potato beast!
Are you stuck on a particular fight? If you are having trouble with one, there is a skip you can do. Let me know if you want this forbidden power! (This goes for other players too: I'll tell you, but only if you all want the temptation of knowing it!)