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z_bill

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A member registered Apr 23, 2015 · View creator page →

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I liked these scenes quite a bit! 

I loved the gameplay, exploration, and look of Eponymous, but sorta lost the thread of any narrative as the audio bits went on. I feel like this told a successful (though super simple) story entirely by the visuals/environment, which, in my opinion, works a tad better.

Thanks! Kinda funny but the minigame, in my head, is a hacking game....but it has nothing to do with hacking really haha.

Thanks a lot! I'm glad you were into all my weird little mechanics!

Here is my game if you fancy Warping some Bones...

Great characters. I loved the minimal colors and feel of the background. 

The jumping didn't feel great. The detection with the platforms made it feel like you could "hang" below the ledge for a bit. I would have liked if you had stripped away a lot of the action bits and instead have an adventurey "explore the hive" sorta experience, but that's just me. Cheers!

I love the retro feel. It kinda feels like wandering through a forgotten NES cart that's been damaged but you can still play it somehow.

I enjoyed it. And kinda liked figuring it out without looking at the rules! It's basically low rez Plants vs. Zombies.

I did spend a little too much time in the stat upgrade menu and not looking at the game, but guess that's to be expected with the lack of space! Cool game!

This took a left turn for sure. My brain went through this: "oh it's gonna be a story-based mini JRPG alright!" then *mild disappointment* "oh it's a wave-based brawler" then "what the hell I died and am now talking to a spear?!

I like the characters, pixel art, and story bits. I wasn't able to get too far, went up to the evil boss and I think tried to possess him but the game ended because I didn't know his name. When it restarted the ghost was already there in the scene where the knight warns the king. So it's a tad janky, but I really enjoyed it and think you could span a bigger game out of this! 

Ha this was a lot of fun! I liked the environment and chunky pixel style on the enemies. I would have appreciated mouse control!

This was a little over my head but really ambitious! Lots of menus and words in the Help before you got started. I appreciate the scope. Be sure to press Tab a time or two to illustrate what I mean!

Cool mini rhythm game. Nice presentation and cool the attempt to get the whole game smaller than most of us are using for our tiles- 6 x 6 pixels!

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Oh my! I did not expect you to get there! You totally broke it haha! I did anticipate people doing stuff like that but in the later rooms when you have the whip functionality. And I have a spot or two where I think it would be cool to add a secret thing (but nothing yet!) I have no clue how that beast got down there! You may be conscripted as my new playtester!

Thanks for the "masterpiece" comment, super humbling. The game that inspired the glitchy "am I really supposed to get there?" style of exploration is a game called Fjords by Kyle Reimergartin.  I recommend you check it out if you haven't already!

You got almost to the end. That's the final big puzzle!

(hint: it involves the red pool and doing something you might have previously thought was ineffective)

Thanks for playing!

Cool 3d space. I'm loving these stylish Low Rez FPS games! The first enemy scared the crap outta me!

If there was a way to go full screen, I didn't figure it out. The white of my screen made the darkness of the game super difficult to see.

This looks like the start of something really special! It's like you took it upon yourself to make Ultima Underworld in 2 weeks! 

The 3d environment is amazing and the heads are cool too. I love the look of this game! The low rez and dithering suit it too.

Do you recommend Godot for an FPS like this? Did you enjoy using it?

Exceedingly impressive adventure game. Congrats! Love the progression of the story, mood, color.

Puzzles were mostly good. I definitely feel like a bunny wrangler! I think there might be a bug in the farm field, the whole area is a hotspot making it super hard to interact there.

Exceedingly impressive adventure game. Congrats! Love the progression of the story, mood, color.

Puzzles were mostly good. I definitely feel like a bunny wrangler! I think there might be a bug in the farm field, the whole area is a hotspot making it super hard to interact there.

The first LowRezJam game I played and I was shocked when it all worked the way I expected it would! A proper tactics game! Wow! A lot of work and everything seems punchy and good. Now it just needs a story! 

I loved that the lasers looked like hot dogs!

Thanks! 

Yes! I'm happy you figured it out! I'm a little stingy with clues sometimes...

Cool! I loved the game and am looking forward to the devlog!

I'm super interested in how you achieved the look of Embuscade.

Great! 

I'm impressed by the staging, how the use of black & silhouette guides you and makes an interesting space to explore. Also, the text bits are actually interesting! And I liked piecing together the small hints we get of the characters. 

How much longer do you expect the final to be? Looking forward to more from you!

This game is enthralling! I have never seen an art style quite like this!

I'd love to see it finished, or at least less janky. I couldn't get very far, even when trying to do the main path and not deviating. Things just seemed to not be triggering (hotel guy being the main thing).

Really cool! Congrats! And this is a thesis for....illustration? Wow things sure have changed since I was in art school!

Thanks for playing and putting it in your video! 

btw I've been enjoying your free games articles on RPS!

Great! I'm glad you were able to play and enjoyed the game!

Yes, there are a few issues with the Bankenstein fight. It's my first attempt at any real combat. I'm going to strive to get it better in the future!

Oh! Okay. See if this works for you: Link to installer exe on Dropbox (80mgs)

I'm curious if this is the solution for all XP users. Lemme know if it works and what you think of the game!

From my research XP machines can't run current GameMaker Studio games w/o getting that "not a valid Win32 application" message. This was made in GMS 1.4 (I said "8" below, must've been tired or something haha!).  I also just looked and it seems GMS 2.1, which I use now, also has this issue. I'm not sure there is a solution. I'm sorry.

Have you played any games you know to be made in GameMaker Studio on your machine? I'm thinking it was when they jumped from just "Game Maker" to "Studio" that XP stopped being supported.

I really appreciate that you liked the look of the game enough to check back. It means a lot!

Back! After much time has passed!

Project Quinoa is going splendidly. Here's a gamedev video to prove it:

(I messed up the sound a little b/c I dunno about sound)

The veggie city is close to how I want it looking!

The panels are starting to show up in the game, though I've got to get the cutscene action in there.

My original plan was to make this a big ole metroidvania ala Hollow Knight, but I've resigned that will not be an attainable goal for one dev. Soooo, I'm now thinking of it as episodes. Each episode will be a mini-metroidvania platformer loosely like reading an issue of a comic book (the idea I started with The Red Mummy).

The first one I'm calling The Demo and I want to have it completed this year! Nice!

Here's a sample of a completed "comic" page (it'll appear all chopped up as panels in the game proper).

Oh another cool thing I might as well announce is my friend William Cardini, top creator of weird space comics (check out his stuff here!) is helping me with story & world design. Here's a quick teaser, me converting his planets to pix!

I'll see if he wants to share any more stuff!

In the meantime, lemme know, uh...how you like your quinoa...(Is that a new catchphrase?)

This is a magical game! Thank you for making it!

Thanks! Oh cool, you liked the sound? I  went with intentionally (what felt to me like) "broken" audio and was curious if anyone was into it!

Thanks I'm glad you enjoyed it!

Don't mean to hijack the thread, but is this the best place to find info on when the next lowrezjam is happening?

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New devlog! I'm basically prettying up the vegetable city, trying to get it to a level of detail & polish I'm happy with.

Added:

  • Animations for the main character (she's asymmetric!)
  • Cape & dropshadows
  • Tighter, nicer background elements/landscapes
  • Much improved tileset
  • Tile layers (character can move behind tiles)
  • Parallax tweaking
  • Carrot Punks. You can kick them!

Here's a devlog video:


The plan is to have the Player able to kick everything while in town.

Something I'll be working on soon is the game area for this concept art, which is a trash-filled moonscape.

Also, concurrently with the game I'm creating "comic panels" for the game's interactive cutscenes. Here's a sneak of the pen & ink art for that!

I am trying to intentionally overload you with art. Is it working?

Next up:

  • Afore-mentioned Trash Moon
  • Panel/cutscene  groundwork & effects
  • Figure out how to make a map screen
  • Hitboxes! Actual fighting!

Thanks for the vid! Glad you ended up liking it!

Did it seem *more* pixelated than other pixelated games? I'm curious.

Thanks a lot, man! Cool video!

Cool! I saw this on the itch front page and thought it looked great. But really nice to see some of its origins here!

Does the deck that you build carry through campaigns? Or is it new campaign, new deck?

Awesome! Thank you so much for checking it out!

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Hello! I'm going to do a devlog of my upcoming game right here on itch.io!

It is codenamed PROJECT QUINOA!

It's very early days still. BUT, I'll have you know it is:

  • A Space game (in outerspace)
  • Starring a Space Barbarian
  • A cinematic platformer that incorporates comic book panels like my previous game The Red Mummy

I do a video series about my excursion into gamedev and the first one about this game is right here:


The first area is a vegetable spaceport with organic veggie structures and villagers. Here is some concept art!



That's all for now. More to come, this game is going to be my biggest yet and probably take me forever to make! I've decided this is the spot I want to talk about the game. itch.io is the best!


(here is a slime skeleton that I made the project's icon because I haven't made a logo yet...)

Hi! Thanks a lot for checking this out!

You are talking about the video, right? Don't worry, that's all placeholder and the finished art will be much nicer. The environment will match the concept art better (but still pixel art). The main character will be animated & much more interesting to look at. She's going to be cool, I promise! 

I'm glad you like the concept art! Thanks again & keep checking back!

This is cool! I really liked the jam game!

Thanks! Your playthrough was fantastic! I'm not sure what happened when it locked up at the cowboy at the end. Sorry about that!