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z_bill

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A member registered Apr 23, 2015 · View creator page →

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Cool! I loved the game and am looking forward to the devlog!

I'm super interested in how you achieved the look of Embuscade.

Great! 

I'm impressed by the staging, how the use of black & silhouette guides you and makes an interesting space to explore. Also, the text bits are actually interesting! And I liked piecing together the small hints we get of the characters. 

How much longer do you expect the final to be? Looking forward to more from you!

This game is enthralling! I have never seen an art style quite like this!

I'd love to see it finished, or at least less janky. I couldn't get very far, even when trying to do the main path and not deviating. Things just seemed to not be triggering (hotel guy being the main thing).

Really cool! Congrats! And this is a thesis for....illustration? Wow things sure have changed since I was in art school!

Thanks for playing and putting it in your video! 

btw I've been enjoying your free games articles on RPS!

Great! I'm glad you were able to play and enjoyed the game!

Yes, there are a few issues with the Bankenstein fight. It's my first attempt at any real combat. I'm going to strive to get it better in the future!

Oh! Okay. See if this works for you: Link to installer exe on Dropbox (80mgs)

I'm curious if this is the solution for all XP users. Lemme know if it works and what you think of the game!

From my research XP machines can't run current GameMaker Studio games w/o getting that "not a valid Win32 application" message. This was made in GMS 1.4 (I said "8" below, must've been tired or something haha!).  I also just looked and it seems GMS 2.1, which I use now, also has this issue. I'm not sure there is a solution. I'm sorry.

Have you played any games you know to be made in GameMaker Studio on your machine? I'm thinking it was when they jumped from just "Game Maker" to "Studio" that XP stopped being supported.

I really appreciate that you liked the look of the game enough to check back. It means a lot!

Back! After much time has passed!

Project Quinoa is going splendidly. Here's a gamedev video to prove it:

(I messed up the sound a little b/c I dunno about sound)

The veggie city is close to how I want it looking!

The panels are starting to show up in the game, though I've got to get the cutscene action in there.

My original plan was to make this a big ole metroidvania ala Hollow Knight, but I've resigned that will not be an attainable goal for one dev. Soooo, I'm now thinking of it as episodes. Each episode will be a mini-metroidvania platformer loosely like reading an issue of a comic book (the idea I started with The Red Mummy).

The first one I'm calling The Demo and I want to have it completed this year! Nice!

Here's a sample of a completed "comic" page (it'll appear all chopped up as panels in the game proper).

Oh another cool thing I might as well announce is my friend William Cardini, top creator of weird space comics (check out his stuff here!) is helping me with story & world design. Here's a quick teaser, me converting his planets to pix!

I'll see if he wants to share any more stuff!

In the meantime, lemme know, uh...how you like your quinoa...(Is that a new catchphrase?)

This is a magical game! Thank you for making it!

Thanks! Oh cool, you liked the sound? I  went with intentionally (what felt to me like) "broken" audio and was curious if anyone was into it!

Thanks I'm glad you enjoyed it!

Don't mean to hijack the thread, but is this the best place to find info on when the next lowrezjam is happening?

(Edited 1 time)

New devlog! I'm basically prettying up the vegetable city, trying to get it to a level of detail & polish I'm happy with.

Added:

  • Animations for the main character (she's asymmetric!)
  • Cape & dropshadows
  • Tighter, nicer background elements/landscapes
  • Much improved tileset
  • Tile layers (character can move behind tiles)
  • Parallax tweaking
  • Carrot Punks. You can kick them!

Here's a devlog video:


The plan is to have the Player able to kick everything while in town.

Something I'll be working on soon is the game area for this concept art, which is a trash-filled moonscape.

Also, concurrently with the game I'm creating "comic panels" for the game's interactive cutscenes. Here's a sneak of the pen & ink art for that!

I am trying to intentionally overload you with art. Is it working?

Next up:

  • Afore-mentioned Trash Moon
  • Panel/cutscene  groundwork & effects
  • Figure out how to make a map screen
  • Hitboxes! Actual fighting!

Thanks for the vid! Glad you ended up liking it!

Did it seem *more* pixelated than other pixelated games? I'm curious.

Thanks a lot, man! Cool video!

Cool! I saw this on the itch front page and thought it looked great. But really nice to see some of its origins here!

Does the deck that you build carry through campaigns? Or is it new campaign, new deck?

Awesome! Thank you so much for checking it out!

(Edited 2 times)

Hello! I'm going to do a devlog of my upcoming game right here on itch.io!

It is codenamed PROJECT QUINOA!

It's very early days still. BUT, I'll have you know it is:

  • A Space game (in outerspace)
  • Starring a Space Barbarian
  • A cinematic platformer that incorporates comic book panels like my previous game The Red Mummy

I do a video series about my excursion into gamedev and the first one about this game is right here:


The first area is a vegetable spaceport with organic veggie structures and villagers. Here is some concept art!



That's all for now. More to come, this game is going to be my biggest yet and probably take me forever to make! I've decided this is the spot I want to talk about the game. itch.io is the best!


(here is a slime skeleton that I made the project's icon because I haven't made a logo yet...)

Hi! Thanks a lot for checking this out!

You are talking about the video, right? Don't worry, that's all placeholder and the finished art will be much nicer. The environment will match the concept art better (but still pixel art). The main character will be animated & much more interesting to look at. She's going to be cool, I promise! 

I'm glad you like the concept art! Thanks again & keep checking back!

This is cool! I really liked the jam game!

Thanks! Your playthrough was fantastic! I'm not sure what happened when it locked up at the cowboy at the end. Sorry about that!

Thanks for bringing this to my attention. I'll try to figure it out and get back to you. 

Also, it was made in Game Maker 8 in case you need that info.

Thank you Raithias! I'm glad you liked it! Good video!

Thanks a ton for playing it!

Thanks! The mummy will be able to handle maybe a six pack in the next game! Really cool video!

Thank you PseudoGrimm! I'm glad people are liking these odd characters. A few have gotten the exact response out of the sad ape that I was hoping for. They are so misunderstood!

My next game is in progress as we speak!

Hello again! I'm very glad you are enjoying it so much!

Stephen's Sausage Roll is one of the most incredible gaming experiences I've ever had. Which I never would've predicted going in!

Some other semi-recent faves: Full Bore, Corrypt, Baba is You.

I appreciate the article & thanks for the Rusty Lake recommendation!

Hey! The look of this is really cool. Lots of potential, I hope you can span it into something bigger!

Haha, weirded you out, did I? I've been known to do that. Probably best not to read into the meaning too much...but thanks for sticking with it!

And you successfully Identified the credits track! If you listen closely you can spot riffs from that song throughout the game's other tracks.

Hey Rostiger! Wow, your expressions are great and really translate! I could tell you are into it and that made my day!
You had the right idea for a second there! You have to hit the hoops with your attack! You will start swinging.
Thanks so much for playing. I'm glad to have players from Germany!

(Edited 1 time)

Oh, sweet! My first let's play! You are the man! 

You can definitely kill the captive and see him(!) in the ghost room instead of the warlock. You actually did the less violent choice in both the beginning and the end.

Looks like Bankenstein and some of the controls gave you a hard time. Sorry about that! Also, x-box controllers should work!

Thanks! More wild times are in planning as we speak!

Yes! Thank you! A retro/modern day contradiction, this mummy is!

I'm so glad you enjoyed it! Thank you for taking the time to play & comment!

Great game! Good mix of brawler & old school dungeon crawl!

This is fantastic, man! 

I have no idea the connection between the pod bits and the bird scene, but amazingly well done and I greatly enjoy the experimental weirdness on display!

This is fantastic, man! 

I have no idea the connection between the pod bits and the bird scene, but amazingly well done and I greatly enjoy the experimental weirdness on display!

This might be the slickest tower defense game I've played.

I failed the main levels but had no problem with cool.txt (which I made).

Yes! I enjoyed visiting The Black Lodge for a bit! Well done and great atmosphere. Something about it reminds me of the Dark Engine too (the original Thief games, System Shock 2)....the big surreal spaces and sound maybe.