Thanks very much for the link, and thanks for the jam!
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Small query, are we allowed to have borders in the game window for larger/smaller resolutions, but the game is still restricted to its 64x64 resolutions?
Basically what I was thinking was using a RenderTexture square in Unity and projecting the game onto that so the scale can be seen on larger resolutions, and have a border around the box to leave less blank space lying about.
Thanks in advance.
Thanks for being a host of this jam. It was a great opportunity for me to actually start AND finish a project, and actually motivated me to work on more game projects again. So thanks for giving a jam that sparked my game making drive again!
The twist in mine is that I'm actually twisting a classic anime and instead injecting that into a classic game, Uridium 2. Not much of a twist admittedly, but I might have worked out a proper twist by then. Thought it would be fun though and take one classic and mash it with another classic.
I'm solo-ing the game outside of music and possibly SFX (could end up not being the case since he's busy a bit through this week), which will be by Mairu.