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YuushioGames

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A member registered Dec 01, 2016 · View creator page →

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I will be adding rebindable keys in the next planned update to circumvent control issues. 

Rewiring everything to be turn-based would not match the design intentions of the project. Plus the mechanics so far work in tandem with being an action-time game.

I will probably circle back around to the bulkier UI later on, I just wanted to focus on the core gameplay first. I can also certainly look into setting up a button to only focus when held down as opposed to a toggle. Thank you for your comments!

Sorry for the massively delayed response, I have been since working on this again. Hopefully with the new engine you'll find the focus mechanic fixes the high speed issues.

Thanks very much for the link, and thanks for the jam!

Hi, I'd like to get a late submission link for my project for the jam: http://yuushiogames.itch.io/mecharia

Hi, 


Small query, are we allowed to have borders in the game window for larger/smaller resolutions, but the game is still restricted to its 64x64 resolutions? 


Basically what I was thinking was using a RenderTexture square in Unity and projecting the game onto that so the scale can be seen on larger resolutions, and have a border around the box to leave less blank space lying about. 


Thanks in advance. 

Thanks for being a host of this jam. It was a great opportunity for me to actually start AND finish a project, and actually motivated me to work on more game projects again. So thanks for giving a jam that sparked my game making drive again! 

It should still allow you to edit the page. Don't think that will affect your submission time. 

Nevermind, I got a proper twist now: gonna turn it into a bullet hell. Not much of a twist, but I reckon I can make it fun.

(1 edit)

The twist in mine is that I'm actually twisting a classic anime and instead injecting that into a classic game, Uridium 2. Not much of a twist admittedly, but I might have worked out a proper twist by then. Thought it would be fun though and take one classic and mash it with another classic.

I'm solo-ing the game outside of music and possibly SFX (could end up not being the case since he's busy a bit through this week), which will be by Mairu.