I'm really looking forward to the full version. I like the story. But if I were the author, I would make a man a route along which he walks around the house (if he doesn't sleep that night), so that the player would really try to not get caught. It would also be possible to move exclusively between adjacent rooms, and give the opportunity to hide in some rooms. As for me, it would add a creepy aura to the game.
Юрror
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I've gone through 76 levels, and I'm tired. I don't know if I'll keep playing. In the beginning, I really liked the game, but then each level is a slightly more difficult copy of the previous level. You don't come up with new tactics for different situations because the situation is always the same. This game is essentially a parody of Battle Cats, but if almost every level in BC is unique and requires a new approach, then I'm tired of doing the same thing already at the twentieth level. I liked playing at the beginning, but I don't see the point in going through the game further, the only thing that gives variety is new bosses that rarely appear and later mix with the rest of the bunch of enemies level by level while you wait for the next new boss.
The game concept is cool. But there is a huge problem. This game is incredibly raw. There are too many inevitable deaths in it. I've already entered a new room several times in the last hour, and it turns out to be right in front of me, IMMEDIATELY KILLING ME. What is the difficulty of making her spawn not on all map, but in certain places? Or at least hide her opportunity to appear at the entrance to the room? I don't know. I'm a person who easily tolerates losses when I realize that I just didn't have enough experience and skills. But when I die because of the flaws of the game, it's too insulting. I've gone through the first part of the good ending... But the second part... I just couldn't stand it. My record is 6 out of 9 chests. I'm really sad to stop playing this, the concept of the idea is cool, and the creepy feeling is very well done, but I'm tired of dying and going through everything all over again just because I'm unlucky.
An unpleasant bug:
As far as I understand, the game calculates several rooms at once, at least neighboring ones. The fact is that there are wide rooms divided into two screens.
As expected, I moved from one part of the room to the other, slowly running the flashlight along the edge to see if she was in the room. And then the chase signal sounded. I froze because I knew I wouldn't run away from her. However, for some reason, she didn't run after me, and after about 10 seconds, I checked the entire second part of the room, realizing that she wasn't there.
I decided to check if the chase would stop when I moved to another room, and returned to the first part of the room. That's where she caught me. As it turned out, slowly moving the flashlight along the edge, I touched her when she was in another part of the room on another screen, where I could not see her in any way.
I've completely passed the "Axyn Adventure" demo on my phone. I was able to do this thanks to the joystick emulator, and thanks to the fact that you can change the controls in the game. But It is impossible to change the controls in this game, and I don't have a mouse movement function in the Joystick emulator. Because of this, I just can't even try to complete this game because I can't turn the camera.
Again, this is my PERSONAL opinion and I understand that many may disagree with it... but the music of the day and night levels (until the last wave) is TOO childish. Too simple. Yes, in the original it also started out simple, but as the enemies moved forward and the player developed, the music became more complex, and smoothly transitioned to its own more complex version, and, if I'm not mistaken, the already complex version of the soundtrack was looped, without returning to the simple music from the beginning. BUT your warriors kill monster girls who want to fuck them, and their king. Some women fuck warriors, someone gets blown up by an anti-personnel mine, THE ENEMIES ALMOST BROKE THE DEFENSE!!! but the music does not become more complex and intense until the very last wave. Again, I repeat, this is my personal opinion, but in my opinion it is worth adding progressive music, like in the original, so that at the end of the level the melody itself becomes intense. This does not apply to the boss. Her music is just perfect for the boss fight!
I also think there is a lack of a minigame in the middle of the second act, a boss at the end of the first act (I don't know, goblins and lambs probably live in the forest, and perhaps it is logical that their leader is a bear Girl or something like that). And I really want to add an almonach, with a description and a brief biography of enemies and warriors, as in the original.
For example:
Fuckers - life-long convicted sex maniacs who were offered clemency in return for help in the war against monsters. "This is the best job in the world!"
Farmers - why don't farmers fight with pitchforks? "My taxes go into your salary, and you want me to do your job too, you lazy?"
This is simply the best parody of PVZ 18+ that I have seen, and one of the best parodies in general. The gameplay is essentially the same in the first chapter as in the original, although changed in places (for example, that we have not 5 lines, but 4, and that the bomb explodes not 3X3 cells, but 2X2). But in the second chapter, a unique enemy is added and a VERY COOL BATTLE WITH THE BOSS!!! But the game is clearly raw, and requires improvements. Below is my personal opinion about the shortcomings of the game.
The upgrade system is extremely strange. The thing is that if you pump up an archer, mage or dwarf in attack to the maximum, then they become very cool. The upgrades are expensive, but they are worth it. But if you pump up their HP, then almost nothing will change, despite the fact that improving HP costs the same as improving attack. It is not worth it at all. Unlike peasants, because they can be used as a VERY CHEAP living shield, and even doubling their HP is already very good, but you will use the rest of the fighters as weapons, not as a living shield. Otherwise, it just doesn't make sense. So why separate HP Upgrade and Attack when a unit can upgrade both at the same time:
LV1 HP-1 DM-5
LV2 HP-2 DM-7
The game also lacks live music (except for the boss fight and the last wave of any level) and achievements like:
"Chastity" - Complete all levels in normal mode without letting monsters fuck any men (not on the first try, but I managed it pretty easily).
"Pacifist" - Complete any level without killing or blowing up any enemies (this is difficult, but possible with peasants, shield fighters, and fuckers).
"Crystal Steroids" - Upgrade any fighter to the max.
"Oh No... But Oh Yes!" - Get all Game Over scenes.
"Stingy" - Complete a level (except the first) without missing a single coin.
"Greedy" - Accumulate 10,000 coins in one level.
(English is not my native language, I write through a translator, I apologize if I made a mistake somewhere)