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YurriiTheShark

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A member registered May 11, 2025

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Spoilers:

So it seems to stay on the neutral end you can still eat a lot of prey. I still got it by only leaving Daisy and the Vore Club so it seems 3 left is the magic number (Vore Club does count as 2, I wanted to see if May would still show up if they are gone, but she does not, nor do they show up if left alive for the pred ending). All the 3 classmates mom's will show up on the neutral ending, but Daisy's doesn't seem to have an option to be eaten while the others do. The Vore Club has a special interaction in the Neutral ending as listed above.

So the Neutral ending can have a lot of pred content both to get to it and on it. Though I feel like the Pred ending could include a lot of the content left for the Neutral one since you seem to skip over that part of Day 7 where the other mom's show up. I think an "ultimate pred" ending would include both and hanging with Daisy from the BFF DLC, but that's more of a head cannon thing.
Either way, a lot of pred options from a seemingly prey focused game.

This route has a surprising amount of pred content, especially considering this is on the "prey" ending. I think it could fit on the other ones too as long as Daisy is still around, though I guess some dialogue changes would be needed.

It's a fun game, better than a lot of the other vore games out there. I do say this as someone who is only interested in playing a pred. Some things I think could offer improvements in no particular order:

  • For player pred, a little pov bely graphic on the bottom of the screen would go a long way
  • Pronoun/gender selection (though I imagine that would mess with the boys vs. girls class section
  • An option so skip unavoidable prey scenes for pred players

I found it very good and that's even bigger considering it has a bunch of stuff I'm not a fan of like male pred (though it only really seems to be the player, which can be very easily ignored, anything else is barely mentioned so it can almost be a female pred only world), player prey (and heavily implied they are low on the food chain) and very fast digestion (just imagine how the pred ending would go if the player needed to go to sleep to digest). Looking forward to future work (since it seems like this game is fairly wrapped up story wise).

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> "a few where he'll be able to eat her."

I was only able to find one pred option in the DLC (by the fire pit). Interested if there were more, I feel like I tried all the option, but I skipped the ones that sounded like obvious prey endings.

I did find one ending where she was eaten by someone else as part of RNG, but the other option with a similar choice did not seem to have an RNG option like this.

(Gym Teacher v. Gym Partner)

Edit: I went and looked through the files when working on a different thing in RenPy. Looks like their are 3, they seem to have some randomness to trigger. The fire pit above, also post workout if you go to her room is a straight forward one and a chance when you watch TV.

100%, it seems that most of the interactive vore content out there is prey focused, I guess that has something to do with it being easier to make more routes/options since they all dead end. This game has some nice variety even if I'm not a huge fan of the "Vore is common and everyone does it" setting (I mean just look at what's left after the pred ending lol)

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I think some of the cards in this version might be bugged, honestly trying a few out I can't tell if they are or just not great cards. lol after playing for a day I put together a deck that ramps up growth thanks to Trading Post's specific function of removing and adding.

I think the biggest thing the game needs is some sort of wiki or something to look up all the abilities at least if not all the cards. There's a bunch of cards I have no idea because I got bored with trying to make a deck just to try out the handful of cards and trying to get it small enough to actually see it but large enough to not just die.

Related to that, does the demo version only have 3 levels for player character art? (v8.6) I got up to like 4k day 1 with a legit straight up roulette win (I then later tried save scumming to peek at more cards :p) and got a new art, but now at 90k it's still the same.

I like that you can change up a lot of the descriptors to change the flavor of the game. You think maybe you can add some for the player's pronouns and such? it would be an easy way for us to pretend to be a futa.

Interesting start and with you previous project great promise.
I like that there is already a futa scene, hopefully there will be options to have balls on them too. Looking forwards to updatess.

Can confirm, playable if you open the folder in the SDK

Fun game so far. Seems like the main thing is just additional content, it's a fairly strong base.

As far as other changes, I think if the move selection could be updated it would go a long way. Ideally sorted into a grid by type and bonus. If you want to expand on the leveling it would be nice to specialize in a type to boost damage, the downside being your opponent knows this and is more likely to counter it maybe?

Personally I think more value would be gained right now from some sort of player art, but I do understand that is a big job.

I'm also currently interested in supporting after readjusting my patreon and stuff. Does buying 0.1.3 here count for getting future updates? Which is better for support, buying here on itch or Patreon?

Now I'm upset, I confused the chapters with another game or the update numbers and thought there were 5! Just finished 3 today and was still plenty more (the hints for the other girls growth locks helped too. Definitely finishes the chapter in a nice place, even with the unfortunate karma dealt to a certain someone.

Super looking forward to the next update. I am overdue for moving around some Patreon stuff so I'll have to give some donations where it's due.

2 Questions:

1) As someone who has never play Phoenix Wright, how close is the parody gameplay to the real game? Had me pretty interested.

2) How binding do you think the choice on the ring during the trial will be? Granted it's not too far back to change it if it is, but it honestly was a pretty hard choice.

Good to hear. I will admit I'm bad at video games lol. I imagine the getting left behind by Stella hurt more when she was still missing like half her attacks and me forgetting to save made it not worth reloading. Definitely not locked out, just in that situation I would go grind out a level or two but was story locked to needing to power through.

I will say I was trying not to use hints at the time so I was thinking that I could rescue Jade and get the dojo back as an option. Not realizing it was locked behind boss two for a while.

Definitely all minor gripes, I think it's going great. I don't really have any other issues and I'm only at chapter 3, which made the pain of before worth it right away. I think you're hitting a great level of meta humor too, playing with it without bashing the player over the head. That said AG is right about that harem ending! lol

Looking forward to the weekend to keep playing!

Apparently I didn't post the first part of this comment when I though I did but it's still sitting here a few days later... But it's still true so here it is too:

I was pleasantly surprised when I was thinking I was nearing the end only to be presented with entering chapter two.

My only gripe so far is that I wish there was a way near the start to set Gina's sexuality (or at least the content that the player sees). Kinda ruins the feeling for me when trying to get to some muscle girl yuri and having to spam click through some slog about her fantasizing about some scrawny guy.

Also some banger tunes, is there somewhere with more info about them like who made them and links to buy/download?

Anyway, on to the new part from this weekend:

This is a complement, but I'm very annoyed at chapter 2. I had saved and went to bed for the night before the climax of the chapter (thanks for the "hey, big shit gonna happen, you should save here" btw) and I realized I was so invested in the story I had trouble sleeping. I haven't been this invested in a story in a long time, and definitely not from a free fetish VN.

I will say I was a bitt idk annoyed? worried? about chapter 2, but that seems fair given the themes of that one. Everyone getting bigger but not being able to puts a bit of a damper on the feeling. Though I think that is mostly because I sort of managed to get myself into a hate hole with losing access to the dojo but needing to train up my skill since strength growth was story blocked and needing to win a fight to progress. So I likely spent more time there then normal.

I just made it to chapter 3 and am super looking forward to seeing how it goes, now with our MC back on top of the power chart. lol

Would be nice to have some scenes of Gina stuffing her face. My favorite trope of Muscle Growth and Big Muscle Girls is them bulking/carbo loading or whatever you want to call it having them eat a ton to pack on more muscle.

I did finally come back to this, the game might not be 100% for me, but your art is too good to not at least get to the giantess part.

I got to be honest, the giantess fight has to be the least fun thing I have ever played in a video game. It's like the worst of RNG and VN simple fights. I though I had to be doing it wrong until I found the earlier comment saying that using the back button was actually the way to do it.

I would suggest reworking it to be more of an actual fight or more likely just a more set selection of choices, especially since there is only one path that actually progresses. The fact you only have two choices and both can be wrong is beyond frustrating. having it be pure RNG when by this point there is nothing you can do to have improved your chances is an odd choice that only effect on the story is going to be whether or not people actually decide to deal with it or stop playing.

That said I love the art, and while the huge prey focus isn't for me I enjoyed a few parts of it, highlights being the giantess herself and the ending to the current part at the lake. I hope in future updates the is more descriptions about what content is actually added, I don't think I can take another slog through that much prey cowering to get to a single pred scene again.

Well the update was short, but it did let me know that I missed the best route at some point (my nemesis, hiding the grow route behind the shrink dialog. lol). But damn is the "small" content there good. I'm not a big VN fane, but I love this one. Looking forward to the next one.

It seems for me the game window does not like being resized at all. Which is a pain since it wants to start on my smaller monitor.

"eat and be eaten by them", are there actually any scenes where you are the pred? I've only found prey scenes and the one time that was remotely close to player pred it was the most prey scene possible...

need to spend/win a fair bit of money. ~$10k I believe. Could be earlier, that's when I went to the menu and got the event.

Making love is a pretty good workout after all! Cheaper than a gym membership too. lol

Gave it a try and looks like it's a great start, looking forward to more content including Giantess and Futa content.  I'm already loving the flavor text for the few events that have it, including the war with the shower as you grow. Hopefully the focus on  some giantess content allows for you to have more things to spend money on in the future, especially given how level 12 progresses.

Looks like most of the issues I had were either addressed looking at the patch notes or already mentioned here.
A few suggestions from my play time:
For the Casino I imagine it is still a very early version of it, but for blackjack it would be nice to have some QoL additions. Once you stand you just find out if you win or lose which is functionally fine, but it would be nice to see what the dealer's hand was. Also there was no automatic win on 21 (ideally a Blackjack would pay more too). Also just a pet peeve from many games like this, but the rules are not given, mainly when the dealer stands. I do understand the casino is lower priority, it just seems almost every game has one so I tend to nitpick them. lol

For the UI itself it would be nice to have a taller text box and/or shorter options. It seems you always need to scroll to read the options which is annoying if you want to buy or use a bunch of an item (say potions to reach level 12). If the menu would stay at the same spot after picking an option that would also work, but idk if the engine being used would allow for that.

Fair enough, can't get answers to the questions you don't ask. lol

Is it possible to see some sort of chart/guide of what routes exist in the current build? I'm not familiar with VN style games, but I recall seeing some from friends who play them more often to sort of give a glimpse of if a path you didn't take was just some alternate dialog or a whole tree you didn't go down and is worth going back to try again.

Looking forward to updates

This was pretty fun so far. I did run into an issue where clicking on the deck cause the cards to stay on top of the screen and required a restart to fix. I'm usually not a fan of full VNs, but you managed to eat away a large chunk of my Saturday so so far it's pretty good.

Personally I will always love it if the PC has a futanari option, but I completely understand not wanting to do that either from the amount of work or just personal opinions.

Looking forward to new updates.

Looks like a good base so far. It's refreshing to find one of these games with good bones and active development. I look forward to future updates and hopefully larger sizes.