Technically you could combine FreeDoom Phase 2, Zandronum and both PK3s with a map of your choice or even your making, but unsure if it’d be legal
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Actually, Bardbarian and Nimble Quest both predate Vampire/Magic Survival and can be considered the oldest examples of autoshooter/逆弾幕 if you wanna go super-deep, IIRC the TurboGrafx had an autoshooter with ludicrous bullet spread as the firmware embedded test “game”…
Some Japanese YTer described this game as a 逆弾幕 (Reverse Bullet Curtain), which it’s not. It’s a normal shooter, whereas 逆弾幕 specifically refers to Magic/Vampire Survivors. The less SEO-friendly term for 逆弾幕 is “autoshooter”.
Cthon is smoother, less buggy, and and not trying to do the Diablo “hand” gimmick like 1MD. I hope in the sequel the pumps and such won’t be weapon specific, and that you could spend coolant-mana in addition to ammo. I’d like you to also publish a core data pack for GZDoom, which could be used with any level generators available for the engine.
Bought it on Steam, and I was wondering if it’s possible to have a SMG. This is way better executed than One More Dungeon, the Unity-based Hexen-rogue on Switch/PC by Ratalaika and (forgot the dev name)
Can you port this to one of the game-makers available on Switch, with the actual Switch version ticket-code only visible to people who bought on Itch? (landing a deal with TinyBuild or Devolver Digital may be hard as hell)
Also, I think that there should be a limit of two active Pets on screen, plus one at most per ranger or other unit who can summon one: a Dog (as it currently is) and a Cat (Knight melee attack, Hiss repel skill)